Showing posts with label Karlyle the Butcher. Show all posts
Showing posts with label Karlyle the Butcher. Show all posts

Friday, March 17, 2017

The Foxes assemble

Gozran 5, 4712

Concerned over the loyalty of the Hellknight command staff, Roscoe and Omok devise a clever strategy to determine whom can be counted on. Every day, they will question the orb of command with the name of a Hellknight on the command staff and determine whether that individual is loyal to Roscoe or not. Over the course of the next 45 days, the same depressing answer is returned: No one is loyal to Roscoe. The entire command is not loyal, nor are any of the senior officers out in the field. Roscoe begins to ponder how to replace the command structure before it is too late.

Three options present themselves to Roscoe. First, he can clean up the command staff of Fort Inevitable either by wholesale replacement or through attrition and appoint a new command staff that will be loyal to him. His second option is to figure a way to exile the Hellknights completely by clever stratagem or rapid battle attrition, and replace them with soldiers loyal to Roscoe before the next quarterly exchange of troops. The third option is to simply walk away from the Fort and its people.

It will take Roscoe a long time to reach a decision, and he wants to talk to his siblings. Unfortunately, none of them are currently around.


Sarenith 12, 4712

Now back from investigating the stealing of lumber, Daryle and Darelle meet with Roscoe and report on their discoveries. First, they mention that one of the conversation they overheard on the Unbroken dealt with the rumor that Duke Mosley's injuries were serious and were getting worse. Such rumors have been swirling around Fort Inevitable for a few months now.

They mention to him that it's time to come up with an exit strategy from Fort Inevitable. Roscoe tells them he's been thinking the same thing, and it is time to implement his strategy. He presents the options he and Omok have been weighing over the last few weeks. The sisters agree that the first option, that of replacing the command staff with new leaders is the best option. There is no realistic way to entirely remove the Hellknights from Fort Inevitable, and as for simply walking away many people in town and around depend on them, including their mother's cousin and others who depend on them for help or for work.

Roscoe mentions that there are references in Hellknight files to an organization in Fort Inevitable called the Seven Foxes. This resistance group was decimated six years ago when two of its leaders were arrested, tried, and executed following the assassination of the former Lord Commander, Emos Varden. Since then there have been hints that this group still operates in the shadows, but none of the remaining principals' identities have been revealed. Perhaps someone can connect Roscoe with this group and survey their interest in participating in a replacement of the Hellknight command staff? Darelle says that she's never heard of this group, but Dr. Mordel probably has. The Coopers decide to go talk to him. Their plan is to invite some of the Foxes at the Hunters' Lodge, then discuss with them Roscoe's plan.

After exchanging pleasantries, Darelle reaches the reason for their visit. She explains the dilemma the Coopers are in, and explains the three options outlined by Roscoe. Mordel agrees that the first option is not the safest, but it provides the most likelyhood of keeping Fort Inevitable away from disaster. Roscoe asks Mordel if he knows of anyone who could serve in a leadership position and be loyal to the town. Mordel provides the names of six people who could form an effective council to govern Fort Inevitable: Falandra Nolm, whom he trusts; Abernard Roysts, whom he does not trust; Karlyle the Butcher, whom he does not trust but knows he has Fort Inevitable's best interests at heart; Doliver Reedbank, owner of the Juliver Arms, whom he trusts; Mormuk Goldfoot, owner of Goldfoot's Mercantile, whom he trust; and Peter Ardra, son of Adrian Ardra, one of the civic leaders of Fort Inevitable. Adrian was executed following the assassination of the Lord Commander Varden in 4706, and Peter is currently in exile. When asked by Darelle whether he could also serve, Dr. Mordel replies that he has no interest being involved in such a leadership entity. He expresses that he has enough work with his research and his patients.

Departing Dr. Mordel's hospital, Roscoe and the sisters decide they need to organize a meeting between themselves and members of the Seven Foxes. Getting the Seven Foxes involved, along with the citizens named by Dr. Mordel would help fill a void left with a dismantling of the Hellknight command staff. Roscoe asks his sisters where they think they should start looking. Daryle mentions that Mordel suggested Karlyle's name. Since she's on friendly terms with Karlyle, and he seems to know everyone that's anyone in Fort Inevitable, he's probably the first one the Coopers should talk to. Roscoe agrees and says that he will talk to Doliver, since he used to live there and knows the halfling pretty well. Darelle agrees to talk to Falandra. The Coopers part ways to talk to their respectives contacts.

Daryle is the first one to reach her destination. The doors are wide open, and Karlyle is busy butchering a sheep with his assistant. They make small talk for a few minutes, and then Daryle intimates that she would like to talk to him alone. Karlyle sends his assistant away, and brings Dayle to his storage area. Daryle uses all of her diplomatic and innuendo to invite Karlyle to a dinner at the Hunters' Lodge that very night. She tells him that he can invite a friend, and intimates that she hopes members of the Seven Foxes will be present. When Karlyle discovers that Roscoe will also be there, he wonders aloud, in these times of trouble, how his return back to the Fort will be made safe. Understanding that he's asking for a guarantee of safety that this is not a Hellknight trap to catch the resistance, Daryle personally vouches that he will neither be harmed not impeded. Karlyle agrees to meet her there at dinner time.

Roscoe arrives at the Juliver Arms. As he enters, the conversation among the numerous guests gathered for lunch swiftly come to an end. He steps to the counter, and is greeted by Doliver Reedbank. They talk for a few minutes, then Roscoe notices that the place has emptied rather quickly. He takes this opportunity to invite the halfling to a meeting at the Hunters' Lodge. Doliver agrees to meet him there at dinner. Roscoe steps outside, and waits around the corner. The departed guests all return inside the inn. Roscoe shakes his head and walks away. This is another reason to implement his plan!

Darelle walks to Nolm Bindery and is greeted by Gerald, who appears to be balancing the books. Something is off, though, and she can't quite put her finger on it. She meets Falandra in the back of the store, and asks her if she's noticed something strange about Gerald. Falandra replies that indeed she has. Gerald has not screwed up anything nor has he destroyed anything of significance in the last month. Darelle shakes this off and invites Falandra to dinner tonight. She agrees to attend.

In the afternoon the Coopers arrive at the Hunters' Lodge. Darelle prepares a sumptuous meal. Daryle patrols the grounds. Roscoe prepares his argument. Around five, the guests begin to arrive. Karlyle is the first one there, followed closely by Falandra and Abernard. Soon, Doliver and his cousin Dunleaf Appletop also cross the bridge. High Mother Sarise Dremagne , head of the Temple of the Golden Key arrives next. This surprises Roscoe, but not as much as the next guest to arrive: Maralictor Wirt! Finally, old Mother Holworth is the last to arrive. There are now seven guests at the Hunters' Lodge.

Roscoe questions Wirt and asks who invited her. Mother Holworth discreetly nods at the group, and Karlyle reveals that he invited her. Wirt may not be loyal to Roscoe, but she appears to be loyal to the people of the Fort. Roscoe then presents his plan, with the hope that the Seven Foxes could take a leadership position. Mother Holworth retorts that they are not willing to stick their neck out at this time in case his plan backfires, but they know some reliable young folks who could step up and fill these roles, with the Seven Foxes remaining in the shadows for the time being. However, Dunleaf adds, they have a condition. Thorne and his various associates and enterprises must be dealt with. Roscoe tells them that Thorne has already lost access to the treasury, and that he is more than willing to deal with his associates if Dunleaf could provide a list of names. Dunleaf agrees to do so. Darelle talks with Dunleaf Appletop about the missing lumber and reports what her sister and her discovered. Dunleaf is pleased that at least the wholesale theft of lumber from Fort Inevitable has been dealt with. Falandra agrees to take a look at the bookkeeping Thorne did while in charge.

Satisfied with their meeting, the Seven Foxes depart. The Coopers return to Fort Inevitable soon after. That very night, Falandra delivers three forged letters to Roscoe.


Sarenith 13, 4712

In the morning, Roscoe requests his top three commanding officers to meet with him, one at a time. Using Falandra's forged letters, he informs them that he has received news from the Hellknight hierarchy that several forts have recently lost their commanding officers, and due to their tireless and devoted services, they are being promoted but most leave immediately. By the end of the day, all three have ridden away. Roscoe's plan has begun!

Saturday, March 4, 2017

The chess game has started

Desnus 4, 4712

Daryle is on Hellknight patrol in the middle of the night walking with her sister Darelle and two other soldiers when the sisters notice suspicious activity near one of the wells. A man is sitting by the well holding a keg of wine singing Hooray, it was inevitable softly to himself. Daryle talks to the man and he is clearly intoxicated. In the conversation, the drunk reveals that he got the keg from Thorne, but he was told he wasn't supposed to say that. Daryle arrests the man and orders the Hellknights to escort him to the drunk tank and to place the keg in evidence. She quickly examines the keg and notices that it is from the Zelnaux winery. They shackle the man's hands, and leave with him and the keg.

Meanwhile, Darelle smells the well and it resembles the plant hoya carnosa, take a sample of the water and notices it is very waxy. This well, much like many others in Fort Inevitable, has been contaminated with a waxy substance. She packages the water in a jar for further study.

After some waiting for the two soldiers to return, the Coopers decide to head back towards the Citadel. They discover the prone figures of the two soldiers. Daryle checks for vital signs but she sees severe puncture wounds. There is no sign of the drunk, but the keg lays on the ground. The wounds are similar to those inflicted to the Juliver Gate guards a month back. Daryle sounds the alarm, and as soldiers arrive on the scene she reports the incident, and she requests that Commander Roscoe be notified as well, even though he is on patrol with a party of Hellknights in the mountains, searching for the giants.

While examining the Zelnaux keg that has been left behind, Darelle discover that the keg has a secret hinge that opens a hole in the top. When leaned over, this hole could be used to dump the contents of the keg out of it without being noticed. Unfortunately the keg is empty, but it still smells like hoya carnosa.

Wanting an explanation, Darelle and Daryle decide to go and find their younger brother Thorne. They locate him in Braddon's General Store as he is about to open his doors. After a headed conversation he reports that he doesn't know anything about the water being poisoned, but he suspects the poisoners from Daggermark. He also acknowledges that he did sell kegs of Zelnaux mead, and his most recent sale, of 7 kegs, was to the Hunters' Lodge. When asked by Daryle, he produces a liquor license he obtained from the Hellknights. He also tells her that he actually doesn't own the mead but acts as a broker between Mayor Dunleaf Appletop and other parties interested in this rare beverage, so even if he did not have a liquor license, which he did, he never owned any liquor himself and therefore would not be in violation of any Hellknight ordinances.

Daryle informs him about the millions of board feet missing. Thorne professes not to know anything about it, and for some unknown reason Daryle believes that his surprise is genuine. Thorne had not heard about the wood being stolen, and he vows to investigate and find out how he can get a cut. Perhaps Gerald has discovered something since he was asked to look into the topic.

Darelle decides to bring the sample of the water she collected from the well to Dr. Mordel. The good doctor agrees to investigate the waxy water and perform alchemy checks. Darelle wonders if there's some illegal dumping going on. It does seem like a strange way to get rid of whatever this substance is. Dr. Mordel tells her the local priests are treating the water, but they can't keep up. Clearly someone is still contaminating the water. In Fort Inevitable, most wells are about one hundred feet deep and reach the water table, but in a few cases the wells had to be dug to about one hundred and fifty feet. It is believed these wells tap a different water table. However, wells from both depth have been contaminated.

The Coopers decide to head over to the Hunters' Lodge, on the outskirts of the forest. The place looks as it always does, but there are now three very mean looking and well trained dog, as well as two men on the deck who appear involved in casual conversation but are in fact guarding the place. Daryle approaches and asks to speak with the owner. The lodge's president introduces himself as Vorkstag and listens politely to Daryle's inquiries. After some back and forth he agrees to let her look at his wine cellar even though she doesn't have a search warrant. In the cellar Daryle discovers the lodge only has two barrels and not the seven Thorne claims to have sold. Was their younger brother lying to them?

Back in Fort Inevitable, Daryle and Darelle pay a visit to Karlyle the Butcher. He tells the sister that the last time he had contact with the lodge's president, Peter Dusk, was about two months ago. Come to think of it, he has not seen any of the hunters for at least a month. The sisters consult the tax rolls. The quarterly taxes were paid by Vorkstag, the new club president. Darelle writes down a timeline in a her notebook:
  • 73 days ago, Karlyle claims that this is the last time he saw Peter Dusk, the hunter also known to Daryle.
  • 36 days ago, an assassin kills Hellknight guards at the Juliver Gate. There are reports that many of the wells in Fort Inevitable have been poisoned, and there's a confrontation between Roscoe and Karlyle the Butcher. An assassination atttempt on Roscoe's life results in the destruction of a newly erected apartment block.
  • 34 days ago, all of the ruffians and workers from Daggermark are tricked into leaving Fort Inevitable on rumors of a gold rush in the hills.
  • 30 days ago, paperwork is filed with the Hellknights indicating that the Hunters' Lodge has a new president.
  • 7 days ago, the Cooper sisters resolve the confrontation between the Hellknights and the villagers of Dimsdale.
  • 5 days ago, Thorne brokers the sale of 7 kegs of Zelnaux mead with the Hunters' Lodge.
  • Today, the sisters discover that one of these kegs is used to poison at least one well in Fort Inevitable.
Daryle thinks the wells should be locked. Darelle thinks the wells should be guarded. Both of these measures should be implemented to stop the contaminated process. Plain clothes officers should be placed next to wells. These ideas are suggested to Maralictor Wirt, who agrees to the measures and dispatches soldiers immediately.

Darelle goes back that evening Dr. Mordel's neighborhood patrol could guard the wells. Mordel tells her that his sources report a master alchemist from Daggermark is involved in the plot to poison the residents and the Hellknights of Fort Inevitable. Dr. Mordel says that his agents will keep an eye on the wells. When Darelle questions whether an alliance of assassins and poisoners could truly take place, Mordel responds that if their target was a common enemy, they may be able to put aside their differences.

Daryle tells Mordel about the missing members of the hunter's guild. Mordel replies that he will try to find out as much as possible.

The sisters meet again with Thorne, who claims not knowing why both guilds would want him dead. He speculates that the presence of demons indicate that Duke Mosley, who is a member of the Order of the Nail, and has an not-so-secret interest in demons, might be behind the overall plot, maneuvering pieces like the assassins, the poisoners, the Mistress of Thorns, the giants, and Greenhide and his goblins like so many pieces on a chessboard.

Darelle then talks to Falandra about manufacturing evidence against Thorne to get him demoted. Falandra replies that it shouldn't be too hard, but maybe the sisters should address themselves to Maralictor Wirt while Roscoe is gone first. They do so, and Wirt is more than happy to immediately suspend Thorne's access to the treasury.


Desnus 5, 4712

Passing through town in the morning, Darelle finds a message waiting for her at the Juliver Gate. Dr. Mordel urgently needs to see her. She goes over to his house, and he tells Darelle that there are 22 members of the poisoners' guild in the hunter's lodge. He also shows her the prisoner he captured in the night. The demon is currently captured behind a series of walls of forces in Mordel's basement, and the good doctor will attempt to get as much information as possible from it.

Leaving the house, the sisters run into Gerald who tries to hide that he is carrying a spellbook. He was coming from the direction of Abernard's house, and he looks suspiciously guilty, as if he had borrowed the book without permission.

In the evening, the sisters trek to the Hunters' Lodge. The sisters fire arrows and slay the guard, then Darelle entangles the dogs under the porch. They break into the lodge and interrupt a card game, only to let one of the guards escape. He returns with a team, but in no time the Coopers dispatch them all. Exploring the lodge, they discover an alchemy lab on the second floor. Darelle finds a jar of cloud.

In the basement they discover over 40 barrels of Zelnaux mead behind a secret wall. They then find another trap door leading downward. The latter takes them about 150 feet below ground, in a series of tunnels. Someone has been mining crystals. They locate the rest of the poisoners' crew, who are running away. The sisters manage to eliminate them all, then they track what had scarred them. In a wall at the end of one tunnel, they discover a clear crystal window, and on the other side is a frightening outsider who appears to be trying to break free. The sisters wisely decide to withdraw, and they return to Fort Inevitable.

Saturday, January 21, 2017

Are the Coopers responding to chaos, or are they the cause?

Pharast 30, 4712

It's been twelve days since the Coopers have returned to Fort Inevitable following their confrontation with the automatons. They spend time replenishing their equipment, selling gems and other trinkets, and preparing a return to the Emerald Spire. Unfortunately, events conspire to prevent them from heading back today.

Roscoe is bruskly awakened by Maralictor Wirt early in the morning. She reports that the entire night guard at the Juliver Gate has been slaughtered between the 4th and 5th hour of the watch. No sound was heard, though there seems to have been several attempts at raising the alarm. As Roscoe rushes to dress, the Hellknight's Chancellor intercepts him and tells him that the treasury is empty. It will not be possible to meet the Hellknight payroll in two days' time. Finally, a representative of the civilian town council catches the Hellknight commander as he exits the Citadel and notifies him that all of the town water wells have either run dry overnight or have been contaminated by a strange waxy substance, making the water unfit for drinking purposes. Finally, as Roscoe meets his siblings along the way to the Juliver Gate, he notices that there are many newcomers in town who appear to not be doing very much. The arrival of over 2,000 workers to rebuild Fort Inevitable following a devastating fire has caused the population to swell, but now that most of the housing stock has been rebuilt, these newcomers seem to have become a nuisance.

Roscoe questions Thorne on the number of workers should stay and how many should go. Thorne answers that he's discovered a plot. His network of people reports that the laborers, who are not the most skilled, are actually part of a force looking to spread chaos throughout Fort Inevitable. They were sent here by enemies from Daggermark. He proposes mandatory conscription to attack the hill giants. Roscoe says that this is a genius move, but what would prevent the workers from just walking away or turning on the Hellknights? Thorne replies that if they acted switfly, this problem would disappear.

Daryle contacts the Hellknight Spymaster and requests information on this plot. The spymaster advises her that Thorne was responsible for hiring and paying the workers, and he selected the dredges of Daggermark. The spymaster has no proof, but he believes that Thorne was hoping to overthrow the Hellknights. Daryle informs Roscoe of her findings. Thorne points out that Roscoe and the Coopers were often gone in the last few months, yet the workers did not strike. Those must be rumors planned by enemies of Fort Inevitable.

Roscoe asks about the fighting value of these men. Hellknight officers report that all of them are of fighting age and seem to have some experience. Against the full contingent of Hellknights these men would not stand a chance, but if allied with another group, like an army of giants, a victory would not be assured.

While this conversation is taking place, Darelle obtains a leather armor +3 from the Hellknight armory but it will identify her as a Hellknight. She paints it to hide the colors but the symbols are still visible to the perceptive eye. Gerald, meanwhile, requests that a helmet be made to make his new horn appear to be part of this helmet and not his head. He shines it and sharpens it so it can be used as a weapon.

Tired of the discussion taking place in the Citadel, Omok storms off and decides to investigate the murders at the gate. The guards were clearly slaughtered with a piercing weapon and in order, one tower then the next. They appeared to have defended themselves, but neighbors and members of the night watch confirmed they heard nothing. Omok returns to the Citadel and reports this new information to Roscoe. The Hellknight and his entourage head back to Juliver Gate and investigate. Darelle does not find any new information on the town side of the gate, but on the outside Daryle finds a set of tracks that belong to an individual about 140 pounds. The cuts and trusts from the dead bodies indicate that the person who attacked the dead Hellknights was about 5'9'. Darelle uses her ranger abilities and speaks with the towers' resident pigeons. They confirm that the attacker was one humanoid, came from inside the town, slaughtered everyone on that side before jumping the wall and attacking the sentries outside. The person then climbed the wall. The birds also tell her that the person was very agile, almost like a cat.

Roscoe questions Maralictor Wirt as to whom inside the wall would have the skills necessary for accomplishing such a feat. Wirt replies that she doesn't know of anyone agile enough to successfully drop from the wall and then climb it back up again without the aid of magic, but as far as the manner of killing, Karlyle the Butcher certainly would be able to pull this off if he were so inclined. Roscoe decides to confront Karlyle, so the Coopers head to his shop. Even this early in the morning, the doors are opened and Karlyle stands inside, processing cuts of beef from this morning's slaughter. Roscoe and Omok stroll in and begin questioning the butcher. Omok successfully intimidates the man, who backs off towards a corner of the shop.



Just as Roscoe accuses Karlyle of killing the Hellknights at the Juliver Gate, a volley of arrows slam against all three inside the butcher's shop. Surprised, the other Coopers draw their weapons. The assault is coming from the roof of the third story building across the street from the butcher. Currently in construction, scaffolding surrounds the building on two sides. Roscoe throws himself against Karlyle to protect him. Gerald becomes invisible and flies upwards. Daryle fires off a volley of her own. Rowen uses his sleep spell and manages to incapacitate one of the attackers. More arrows fly down to the Coopers. Omok uses his ring of ram and collapses the building, while Gerald incinerates the ruins with a fireball. The surrounding buildings catch on fire but Darelle is able to put the fire out with a wall of wind. Roscoe uses his paladin's abilities to heal everyone in the group.

In the rubble of the building the Coopers find one of the attackers. The other two are missing. Roscoe interrogates the survivor, and quickly discovers that it is a demon. He decides to cart it off to the temple. Unfortunately, High Mother Sarise Dremagne informs the Hellknight Commander that she can't guarantee that the demon won't escape. Roscoe decides to keep custody of the demon in the prison of the Citadel under triple guard.

Darelle tells Dr. Mordel about what has happened around town in the last ten hours. He does not seem surprised. He tells her that the tensions are high in town with the foreign workers, and could boil over at any time.

The search for the missing two demons continue, but is fruitless.

Back at the Citadel, Thorne proposes a bold scheme for getting rid of the foreign worker problem. The Coopers will plant a fake map indicating that there is gold in the hills north of the Emerald Spire. Rowen will be sent in the hills, and return to Fort Inevitable the next day with a bag full of gold and the map. With a change in personality, Rowen will not remember that this is a set up and will be able to sell this idea to the ruffians. Ideally, all of them will depart Fort Inevitable. They may encounter the giants that are mustering in the hills, or at least act as a buffer between the two sides.

Roscoe approves the plan, and the wheels begin to turn.

    Pharast 31, 4712

    It's the end of the quarter, and several of the Coopers have set up businesses or work for other people. These are their statements for tax purposes:
    • Gerald's message delivery business and his Hellknight wages earned him 62 crowns after expenses.
    • Daryle's hunting has earned her 43 crowns after expenses.
    • Darelle's employment with Dr. Mordel and Mother Holworth, as well as her herb business earned her 51 crowns after expenses.
    • Thorne's general store earned him 139 crowns after expenses.
    • Roscoe earned 1,200 crowns as Hellknight Commander.
    In the morning, Rowen comes riding into Fort Inevitable carrying gold and a map to a location where the gold was supposedly found. The rumor spreads like wild fire, and by noon most of the riff raff has departed. Thorne's general store makes a fortune selling panning gear. By the end of the day, the overwhelming majority of foreigners have departed for the hills. The town is now very quiet.

    All tax payments are made today, and there is enough money in the coffers to meet Hellknight payroll. Somehow Thorne has come through and located enough money to pay the troops. How did he do it? He returned to the Emerald Spire the day before and met with the Mistress of Thorns. In exchange for the gold he needed to replenish the Hellknights's coffers, he traded her the magical name of each level of the Spire. Then, he swore fealty to her and declared that henceforth he would become her agent within Fort Inevitable in exchange for a cloak of invisibility. He also promised her the souls of the Daggermark workers he so cleverly attracted to a deserted location.

    Thorne's network also spreads the rumor among the guards and the public that Thorne was responsible for the rebuilding of the city. There wasn't enough money to pay wages, but somehow Thorne intervened and secured enough funds. He hopes this will buy him some goodwill in the city.

    Omok departs Fort Inevitable for the Emerald Spire.


    Gozran 1, 4712

    In the morning, Thorne, disguised as a ruffian, rides into Fort Inevitable with another report that  more gold was found. The remaining ruffians depart, along with several citizens. With the foreign threat now gone, Roscoe orders that all patrols be doubled. Orders are sent out to bring in as much food from surrounding areas while collecting as much water as possible. In two days' time Fort Inevitable's gates will be closed. The Hellknights are also now required to keep a record of who comes and goes, and only taxpayers are allowed to enter Fort Inevitable.

    Omok enters the Emerald Spire and meets with the Mistress of Thorns. In exchange for information on the assassin he will perform a service for her. Omok reveals to him that the individual behind the attack is Nagal Imban, someone of considerable means since he or she was able to take control of three demons and order them. The Mistress of Thorns reveals that she knows of Nagal Imban but has nothing to add at this time. In exchange for this, she requires that Omok assassinate Roscoe within the next two weeks. Omok agrees to commit the dastardly deed.

    Friday, November 11, 2016

    Finally, a relaxing level!

    Pharast 17, 4712

    Abernard returns home to find his house destroyed. He immediately rebuilds the house, and for most passerbys it is as if the house had never exploded. The Coopers know better, however. Gerald brings the jar that contains a live remnant of the critter that Rowen took out of him, and he fills him in about the destruction that happened to Fort Inevitable during his absence and the discovery of the massive Azlantian star gazer machine. Abernard takes furious notes. Cassandra comes to the house and invites Gerald for dinner. Gerald skillfully dodges the invitation.

    Roscoe receives the bad news from the Hellknights' Exchequer that the treasury is empty. There is just enough money to either meet quarterly payroll or the Hellknight tithing share to be sent with the quarterly convoy, but not both. Roscoe summons Thorne, and the thief justifies his actions to support the town's food acquisition since the fire, but says they can borrow easily, he just need to get a few signatures. Perhaps they should also not collect taxes this month. Roscoe approves both measures. Roscoe also receives reports that food shortages are afflicting the town, and there is increasing resentment that the Hellknights are not sharing food.

    Meanwhile, representatives of the Volunteer Society, a Daggermark outfit closely linked with the Assassins' Guild, approach Thorne to offer "protection" against perceived enemies in the Poisoners' Guild. After a heated conversation, Thorne agrees to pay them 1,000 crowns a month for protection.

    There has been several infections afflicting the town, including influenza and typhus. The worse, though is a devil's chill, which is spreading quickly through town. Dr. Mordel is very concerned that the overcrowding in the shelters and the arrival of foreign construction crews is fueling this disease. Darelle wants to institute quarantine measures. She brings this issue to Roscoe, who in turns instructs Gerald to cast detect magic. The necromantic disease has been brought in magically but has now transformed into a regular illness and is spreading rapidly. There are 7 to 12 individuals being infected a day. Roscoe agrees to the quarantine. Darelle seeks High Mother Sarise Dremagne of the Temple of the Golden Key and she agrees to help.

    Daryle visits with Karlyle the Butcher, and he reports that none of his hunters have seen or captured goblins in the last month. Karlyle the Butcher is concerned that they are plotting something. He also reports that a far ranging hunter has spotted a pair of hill giants on the edge of the Emerald Wood. Daryle reports this conversation to Roscoe. After much back and forth he decides to send a few scouts out, but does not plan on immediately dealing with this situation.

    A small group of necromancers approach Rowen, and inform him they would like to worship him. They have heard of his exploit with Gerald, and they want the opportunity to learn from him. Rowen agrees to let them live in his farm.
     
    Omok has been arm wrestling 37 times at the Juliver Arms. He has a match coming up with Bolgur in a few days. Thorne and him plan on rigging the match by using a ring of reflection. While there, Omok hears a rumor from one of travelers from the north who is rooming at the inn for the night: Duke Mosley was badly hurt in an battle against a demon army.

    After dealing with their various issues, the Coopers gather at Gerald's house and head out to the Emerald Spire. They are ready to begin the exploration of the 12th level. After a morning trek they enter the underground tunnel and transport to the Yarrix level. They then descend the stairs. After a hundred feet they reach a large hole with a ladder going down. Thorne begins the climb down, followed by the others. The thief reaches a point where the ladder has rusted away, but it seems to pick up again about nine feet below. As everyone hangs on the ladder, a long discussion ensues among the Coopers to decide how to proceed. Gerald passes a torch down, and eventually it gets to Thorne, who drops it down on the ground. It fizzles and extinguishes. Darelle throws a coin down, and it does not hit the ground.

    Thorne ties himself, then is lowered down by Roscoe. The thief stops at the ceiling of the room, and waits there. Omok throws himself off the ladder and lands in the room. He immediately notices a gelatinous cube hanging from the ceiling. The cube oozes down, and combat ensues, as more Coopers drop from the hole. Eventually they manage to destroy it. Within the remains of the cube Darelle discovers a wax statue that strangely resembles herself. Omok, for his part, finds a small golden imp. Gerald casts detect magic and discovers that neither of these objects are magical.

    While the Coopers argue about their next move, Thorne takes the initiative and moves down the corridor. He finds a room that features a small but now empty pool. He moves around the room, and the bronze double doors in the southern wall open up automatically. The room beyond is cozy and warm. Thorne is greeted by the head butler, an automaton's head that sits on a table. The head welcomes him to the tea room. The thief makes himself at home, and soon a servant automaton brings him a tea cup and come cookies.

    The Coopers settle their disagreement and meander down the hall. They too arrive at the tea room, and soon the entire party is enjoying warm food and tasty drinks. Rowen switches personalities and is now lawful good. Roscoe asks the head butler if he can get a map, and the servant automaton returns with a map of four rooms. The servants don't venture outside these four rooms. They were assigned by the Patron to remain here and assist any who call, but the visitors have been few and far between over the last 10,000 years.

    The Coopers tour the oasis. The rooms are dedicated to relaxation, and soon all of the Coopers are enjoying the services the automatons offer. Omok and Rowen get antsy, however, and they decide to explore some more. They enter the old alchemy kitchen, and they begin poking around. It appears something exploded in here a long time ago. They do not notice the crystal creatures hiding in one of the corners, and they are ambushed. The battle is joined and soon both Omok and Rowen are in real trouble. Roscoe, hyper vigilant as always, notices that they are missing, so he steps in the room weapons drawn. Soon all Coopers are participating in the fighting, but it takes effort on everyone's part to finally defeat them.

    Noticing a crack in the kitchen's wall, Darelle discover a greater fire elemental in the other room. The elemental has been enslaved to fire the forge. Various molten metal parts are being crafted here. The Coopers bargain with the elemental that if they free him, he will help them. The elemental agrees, and as soon as it is free it returns to its plane. It considers leaving the forge helping the Coopers. With that potential enemy gone, the Coopers are ready to pursue their exploration.



    Friday, June 17, 2016

    Who let the dogs out?

    Abadius 26, 4712

    Over the last four days, Darelle, Daryle and Gerald rested and re-equipped. They bought healing potions and Darelle invested into another invisibility potion. Daryle, meanwhile went hunting and captured 48 crowns' worth of pelts and goblin ears. She meets with Karlyle the butcher, who mentions that most of the goblin ears that have been turned in are those of juveniles.

    Darelle spends some time with Dr. Mordel, who reports that there is a flu epidemic in the town. About one in five people seem to be affected. They are stricken and bed-ridden, but after three or four days they are able to return to their regular activities. The population outside the walls seems not to be as affected.

    Gerald continues his research into the magical bow he wishes to build, and he begins to seek out components to build his copper coin change mail. He thinks that Roscoe will be rather impressed with this new invention.

    In the late afternoon, Cassandra knocks on Gerald's door. After a sharp exchange that included a discussion about not telling her that he was back in time, Gerald reveals that he was badly injured. Cassandra forces her way inside, and she cooks him a nice meal. Over dinner she mentions that she is doing research in ice magic. Gerald mentions the idea of a unified theory of elemental magic where the elements could be stronger when combined properly than the sum of their parts. For example, earth to mud. She teaches Gerald the orison spell of ice over, which allows him to freeze roughly a cup of a normal liquid. Used on a water elemental, this will cause 1d4 points of damage. She departs late in the evening, after sharing a passionate kiss with him.


    Calistril 24, 4712

    Following the sisters' return from Xer and their quest for information on the Shadowborn family, the Coopers meet in the morning for breakfast at the Juliver Arms. Daryle tells her siblings about the goblins and what Karlyle told her. She speculates that it could either be a new tribe moving into the area, or the older goblins might have all been slain and are replaced with younger and more inexperienced troops. The breakfast is delicious, fried potatoes, pancakes, bacon, sausage, and eggs. Suddenly, they hear a scream. Through the window, they see two people running away. Both of them are elderly townfolks. 

    They hear a scream, then see two people running away, while Hellknights run in the opposite direction. Darelle is the first one out. She sees two automated hounds two street corners away, bent over two unlucky victims. The Hellknights have formed a defensive perimeter and are fighting them. Darelle sprints down the street and takes one of the corners next to the soldiers. One of the dogs lunges and bites down on a soldier's arm, chopping the arm right off. Darelle strikes at it, followed by Daryle firing arrows, while Gerald expands several magic missiles. It's enough damage to destroy the dog, who explodes. Darelle peels pieces of shrapnel from her face, but one of the Hellknights perishes. The combat continues for a few more moments, but the other dog is swiftly dispatched. Both dogs are constructs. Darelle attempts to heal the heavily injured soldier, but instead severely cuts his carotid artery. She is forced to use a few healing spells to restore him back to health.

    Daryle examines the civilian bodies. Both victims were female and had black hair. One of the girls appears to be about 17, while they know the other is known to be a mother of three children who's about 37 years old. Daryle loots the bodies and picks up 17 copper coins and a small silver pendant while pretending to check for their injuries. The Hellknights roll their eyes and are aghast at this behavior. As more Hellknights arrive, Gerald orders six of them to bring the bodies to the Temple of the Golden Key to see if they can be revived. High Mother Sarise Dremagne tells him that the Hellknight can be brought The cost is too prohibitive. Gerald speculates that their black hair made them targets. Gerald makes all necessary arrangements to notify next of kin for all three victims, then leaves the paperwork on Roscoe's desk.

    While examining the destroyed parts, Daryle finds a specific mark on both dogs. She has seen similar elements on some of the constructs in the Spire. Maralictor Wirt arrives on the scene to take command. In their discussion, Daryle mentions that she has seen similar constructs on Klarkosh's level in the Spire. She surmises the constructs could probably not escape by themselves. The symbol on the dogs is unique and though it vaguely reminds her of something she's seen before, she can't put her finger on what that was.


    The house itself belongs to Geoffrey Kirker, according to Wirt, but, according to a neighbor, he and his family usually reside in Daggermark during the winter months. The house is searched, and no bodies or constructs are discovered inside. Daryle also explores the house to see how the dogs got in. She comes to three possible conclusions. The dogs could have been deposited by a green storm, summoned, or placed in here a while ago then activated today.

    Meanwhile, Darelle tells Gerald to go ask Cassandra if Nissa has been summoning creatures. Gerald heads over there and carefully weaves the dogs into his discussion with the two of them. Nissa is very interested in the dogs, and Gerald quickly discerns that the child is not responsible for their presence. Returning to the scene of the attack, Gerald mentions to Maralictor Wirt his interest in training Nissa, the budding sorcerer. Wirt carelessly waves him away to do what he thinks is best, before tasking Gerald with investigating dimension doors and ways to prevent them. It would be unfortunate if enemies were able to introduce themselves in Fort Inevitable this way.

    Wrapping up the investigations, a carpenter rebuilds a door to replace the destroyed door on the Kirker residence, and the Hellknights leave the scene. The Coopers continue their investigation for a while, but discover nothing. Gerald detects faint hints of magic in the air, but any of the three scenarios mentioned by Daryle could have been the cause.

    As they head to Darelle's house, the Coopers encounter Cassandra again. She's wearing a cloak and carrying a strange package wrapped in leather. Gerald exchanges pleasantries with her, then offers to walk her home. At first Cassandra is very reticent, but then agrees. They all continue their walk down the street.

    Three houses away from Dr. Mordel's house, the Coopers see a woman being thrown out of a second floor window. She smashes to the ground and dies instantly. They take a quick look at her. In her mid forties, she too has black hair. Daryle heads to the North Gate which is manned by a platoon of Hellknights led by the inept half orc Bolgur. She tells him what has happened, and connects this incident to the two deaths that happened earlier. Bolgur dispatches three Hellknights to investigate the matter. The officer in charge is surprised that Signifier Gerald did not invest the house to attempt to catch whomever threw the woman out the window. Gerald replies that he had to secure the scene first. The soldiers exchange glances. They break down the door and search through the house, finding nothing. Daryle receives permission from Gerald to enter the premises, but does not find dog tracks inside the residence. There are no other people present in the house.

    Darelle documents the names of the three victims, and plans to investigate if there are any links between them aside from their black hair and their gender. With such a trying day, Darelle and Daryle return to Darelle's house, while Gerald heads back to his house. In the process, everyone forgot about Cassandra ...

    Friday, February 19, 2016

    Love is in the air

    Calistril 1, 4712

    It's a beautiful winter day in Fort Inevitable. Snow fell last night, and the entire town is covered by about six inches. Children are outside playing, and Hellknights patrol the streets with a smile on their faces.

    For the last few days, Gerald has been feeling sick. He finally decides to talk to Doctor Mordel about the scar on the chest. Mordel examines him and advises him that whomever did this to him was very skilled, and either took something out of him or put something in. Unfortunately, the good doctor has no way of telling which of the two happened. Gerald asks him if using a gem of true seeing would reveal what had happened to him. Mordel looks pleased at the idea. He tells Gerald that this is brilliant and may lead to a novel way of treating patients. The doctor does not have such a gem on hand. Mordel tells Gerald that if he brings in this gem, he will gladly examine the sorcerer, and he will then write a paper about it for the Daggermark's Medical Treatises.

    Gerald thinks that the Hellknights may have such a gem, so he heads to the citadel to talk with Léonche de Moustiers, Chamberlain of the Citadel. de Moustiers informs Gerald that the Hellknights have such a gem, but Gerald would need to leave behind enough valuable collateral. The sorcerer tells him that he has such an item, and he presents one of the funeral masks he discovered on the 7th level of the Emerald Spire. de Moustiers appraises the mask, and tells Gerald that it would be more than adequate. However, he flips through a large ledger book and advises Gerald that this item had not been declared at the last tax payment. Gerald is thus assessed 130 crowns for the underpayment of taxes, as well as 140 crowns more in penalties for non-payment of taxes. Furthermore, he says, this is a first offense and thus he is being fined. On a second offense, the penalties will be doubled, and on a third offense the penalty is death. Gerald states that if he finds the masks he will surrender them to the Hellknights in case they are dangerous. de Moustiers thanks Gerald and will take him up on that offer. Gerald makes an appointment to get the gem on Calistril 9.

    Meanwhile, Darelle decides she will investigate the vial of dark blue crystal powder she collected on the 7th level of the Emerald Spire. She asks Mordel if he knows what it is, and he replies that he doesn't, but that there are a few people in town who might: Abernard Royst, and Falandra Nolm, Gerald's employer. Darelle knows that Abernard is out of town, so she decides to talk to Falandra Nolm. Falandra agrees to look at the material, but her fee is a quarter of the item, in kind preferably, but she will take the value in gold if she must. Darelle agrees, and she takes out the vial. Falandra is stumped, but after some research she discovers a tome with information on this type of powder. She tells Darelle that when mixed with horse manure, it will create a small ball. When the ball is flattened and then thrown on the ground, it will transform into a crystal pegasus in various shades of blue. Darelle has enough to make six pegasus.

    At the same time, Daryle drops off some of her skins to Karlyle the Butcher, then walks in the Juliver Arms to get the scuttlebutt on the Millers family. Word on the street is that they are preparing to head out to the Emerald Spire. Unlike the Coopers, they claim they should be able to clear the tower in no time.

    Finally, in the late afternoon, the three siblings meet again in the street on their way to Darelle's house for dinner. Suddenly Gerald gets hit in the head by a large snowball, and he falls face first in the snow covering the ground. Laughter can be heard from behind the Coopers. Daryle turns around quickly, and sees a bunch of kids a few houses back. One the children moves forward and taunts Gerald. The Coopers recognize Nissa, Abernard's niece, whom they encountered a few months ago. When Gerald refuses to get up, she casts a spell and a giant snowbank falls on him, burying him under a gigantic pile of snow. The children laugh louder. Gerald grumbles from his snow pile that he is a Hellknight officer and he could arrest Nissa for violating the anti-spellcasting provisions, but Nissa only throws another snow ball at the pile of snow. When Daryle and Darelle begin to chase them, they all scatter, and Nissa runs to her uncle's house and closes the door.

    The sisters wait for Gerald to pull himself out of the snow pile, and when he catches up with them Daryle knocks on the door to Abernard's residence. After a few seconds the door opens and a tall and beautiful woman appears. Daryle explains why they are here, and the woman invites them inside. She tells them her name is Cassandra, and she is Nissa's mother and Abernard's niece. She calls Nissa down to apologize to Gerald, but the child instead taunts him again before running upstairs. Cassandra tells them that Nissa's innate magical abilities have been hard to control, and that she's getting herself in quite a bit of trouble.

    As they discuss the situation in town and recent events, it becomes clear to Daryle and Darelle that Cassandra has more than a passing interest in Gerald. The house has resumed its actual proportions, and a loud crash can be heard from upstairs. Daryle decides to investigates, and she ascends to the third floor, where she finds the door to the library closed. Nissa is on the other side and she seems to be searching something. The child has wizard locked the doors and Daryle can't get in. She runs downstairs and tells Cassandra. She runs up the stairs and returns with a chastised Nissa, who does give Gerald a heartfelt apology before going to her room.

    Gerald then tells Cassandra that he is feeling sick. Cassandra examines his scar and tells him that she concurs with Dr. Mordel's opinion. She herself dabbles in healing and has some experience in the matter. Gerald invites her to participate in Dr. Mordel's examination on the 9th. She agrees.

    After a few more moments, the Coopers leave Abernard's house and return to Darelle's house. Cassandra invites Gerald over any time. The sorcerer politely declines. The Coopers have dinner, then they retire by the fireplace and spend the evening in quiet contemplation.

    A few hours after midnight, they are awakened by the sound of wolf howls in the distance. There are no wolves in the area, having been hunted down decades ago. As the rangers listen, they can hear at leas three wolves, maybe four. Daryle wonders if it is due to a green storm. They dress quickly, then head out of Darelle's house and to the wall. Daryle tells the others she suspects that the wolves may be none other than the Millers, which would explain a few things.

    The Coopers find Walter and Rainulf on guard duty on that particular section of the wall.They report that they haven't seen the wolves, but they definitely heard them in the northeast fields. That's in the direction of the Emerald Spire. The Coopers resolve to go hunting the next day.


    Calistril 2, 4712

    As soon as the gates open the Coopers race out of Fort Inevitable and head towards the Emerald Spire. Darelle is worried about her dry blue crystals, while Daryle and Gerald are eager to catch up to the wolves. They quickly locate tracks, which indicate that there are three wolves. But the tracks are huge, half as big as the biggest wolves. Darelle spots some loose fur, so Daryle collects a few samples to bring back to Dr. Mordel.


    Eventually the tracks indicate that the wolves took off very quickly. The Coopers pick up the pace, and come upon a bloody scene. The wolf tracks merge with the tracks of a human, and a bloody scene shows that human came to a brutal end. Gerald examines the boot tracks and discovers that they are Hellknight booths. The body seems to have been pulled away by the wolves.

    A few clearings away, they discover a badly chewed up body, with the head missing. The body is still garbed in a Hellknight uniform. Daryle collects personnel effects from the pockets, and they bury the body under a cairn.

    Following the wolf tracks, they then discover that the wolves themselves fell into a goblin trap. Two were captured in nets, while one fought but was eventually subdued. All three wolves were dragged back to the Emerald Spire.

    The Coopers enter the Emerald Spire through the secret tunnel and then descend to the 7th level, where they collect the barrel of dark blue crystal. They then head home again. Returning to Fort Inevitable, Daryle hands the pouch back to Maralictor Wirt. She tells them that these effects belonged to Armand, a Hellknight who was posted in Dimsdale. The closest farm was that of the Redwoods. What was Armand doing out there?

    As they head home, the Coopers come upon a commotion outside of the Juliver Arms. The crowd is cheering loudly. Taking a closer look, they see that the Millers are showing off their sled and their equipment, claiming that they will storm the Spire tomorrow and will do a better job than the Coopers. If the Millers are here, who are the wolves?

    Wednesday, April 1, 2015

    Fooling the Splinters

    Erastus 7, 4711

    Returned from the Spire following their recent trip where Gerald was lost, Roscoe, Darelle and Daryle gather in Roscoe’s dwelling above the Juliver Arms. They have left messages for Thorne in all of his haunts, urging him to find them there so they can share the bad news about Gerald.

    In the wee hours of the night, Thorne finally arrives. He reveals he is aware that Gerald has been taken prisoner by the brigands and will be turned over to Klarkosh in the morning. 

    Gerald is currently the captive of the Splinters Cutthroat Gang, a group that dwells on the 3rdlevel of the Emerald Spire. They are led by Tarrin Dars, and she is always looking for old books. Thorne happens to know that she would most likely trade Gerald for a grimoire called Words Behind the Mask by the god Norgurber, god of thieves and murder. Thorne also happens to know that Abernard Royst, one of Gerald’s mentors and the local sage, owns a copy of this book.

     
    Erastus 8, 4711 

    The Coopers thus head to Abernards house and rouse the old sage from his bed. After a short exchange, he lets them in his house. A small cottage on the outside, Abernards home is larger on the inside. In the discussions that ensue, Abernard denies owning a copy of this heretical book, and he stirs the Cooperstowards creating an illusory copy instead. Identical to the actual item, the book will furthermore be implanted with a suggestion and be guarded with various spells that will provide evocation, abjuration and evil. For all intents and purposes, this book will look exactly like the original.

    Armed with the book, the Coopers head out back to the Spire and enter through a little-used tunnel leading about 1.5 miles through the underground into the 3rdlevel of the Spire. Led by Thorne, they arrive at the Splinters’ headquarters. Thorne connects with Tarrin, and strikes a bargain with her to exchange the book for Gerald. The trade is performed, and the party leaves with Gerald, but not before Thorne suggests to Tarrin that “he is important to Norgurber and he must be listened to.” Tarrin seems to fall for the suggestion. She immediately begins perusing through the book. Thorne departs the temple where Tarrin was worshiping and informs Maskus, her lieutenant that she is not to be disturbed for the next three days, even if Klarkosh comes to collect the prisoner.

    During the trek back home the Coopers discuss the possibility of returning to the Spire with another person looking like Gerald and passing it as him.

    The Coopers return to Fort Inevitable and deliver Gerald to the tender care of Dr. Mordel. Thorne goes to visit Karlyle the Butcher and manages to secure a captive. It turns out that Karlyle has recently come into possession of a priest of the Living God, and he matches Gerald’s description fairly well. 

    Karlyle delivers the priest to an abandoned shed outside the walls of Fort Inevitable, and the Coopers take the man in a wheelbarrow back to the Splinters. Maskus is confused at first, but when Thorne recounts how he conned Gerald’s friends and captured him again, he is pleased. He informs Thorne that Klarkosh has not yet come by, but it is not uncommon for him to be days or weeks late. Guards come and take the priest away. 

    Thorne returns inside the temple to talk to Tarrin, and he realizes that she has gone the deep end. The suggestion spell combined with the illusory ritual book, has worked too well, and now Tarrin is busy studying the book to discover the ritual she needs to bring Norgurber back by opening a portal. Thorne decides to leave her, but as he exits he pretends to have been sent on an errand from the Splinters' leader. 

    He informs members of the gang that he must go and count the treasure of gold to see if Tarrin has enough to cast the ritual. The guards laugh and point at the door next to the Temple. Thorne opens the door, then enters. The guards begin placing bets. Suddenly the bed rises and a Gold Golem attacks. The Coopers join in the battle, but after an unequal battle they are forced to escape. Fortunately, in the battle and the gambling that ensued they were able to grab eight precious books off Tarrin's shelves: 
    1. The Dreams of the Gods
    2. Twilight's Burning Ceremonies
    3. The Vacant Prophecies
    4. The Mind's Voyages
    5. The Discord of Night Swords
    6. The Sons of Darkness
    7. The Spiritual Flames
    8. Grod's Erotic Orcish Poetry 
    Armed with a wheel barrel filled with these books, the Coopers headed back to Fort Inevitable.

    Wednesday, November 19, 2014

    Gerald, you really shouldn't touch that!

    Erastus 2, 4711

    Following their fateful encounter at the ball last night, the Coopers decide to make themselves scarce in town so that rumors will die down. Gerald meets Karlyle the Butcher and purchases Grunk’s head. They trek to the Emerald Spire. Upon arrival, they notice that many more flags of the Dark Blood tribe flutter above hoisted masts spread out around the Spire. They count over forty of them. None of the outside fortifications have been repaired in the last few weeks, and there are no signs of goblins outside the Spire itself. However, the PCs have the feeling a malevolent presence is watching them. Entering the clearing surrounding the Spire, Gerald waves a white flag.

    The party is eventually greeted by two goblin riders. When shown Grunk’s head, they return to the Spire, and Greenhide himself rides out. Having fulfilled their part of the bargain, the Coopers are now allowed to enter the Spire through the front door, head down the hall, and access the lower levels of the Spire. Greenhide provides them with a bone rune token that will allow them to challenge the goblin sentinels and enter the Spire. 

    They come to the stairs heading down. They prudently close the door behind them and head down. After about forty feet, they hear shuffling sounds. Two zombie goblins are standing guard near the bottom of the steps. A couple of arrows dispatch the zombies, but as they fall they make a racket. Obviously someone now knows they are here.

    Exploring the room, they discover that moon spiders are present throughout the level, and that a strange green luminosity dimly illuminate the hallways. Aside from the zombie corpses, they discover a small torch in one of the corners. One of the door is locked, so they head out another door. They discover a hallway with two doors. They slug through layers of wet spider webs, and open the first door. This room contains a table pushed against a wall on top of which lie three bodies, two humanoids and one moon spider. It appears someone has been trying to rebuild the corpses by mixing and matching arms and legs. A large spool of thread, a few needles, and a ball of wax complete the room.

    The rest of the party heads out, triggers a trap, and Daryle and Aidan both fall in, impaling themselves. Darelle and Roscoe come to their rescue, after Darelle fetched Gerald who was busy mapping the room. 

    As they carefully make their way across the trap to the other set of doors Gerald returns to the room and touches the wax. A cage immediately drops on top of him from the ceiling, and one of the wretched creations animates and begins to fight him. Daryle rushes back inside to help him, but as the first monster is slain another one arises. Finally, the spider itself animates, and attacks. Meanwhile, Darelle is confronted by a large skeleton just inside the cage that dropped from the ceiling. She slays it, and its bones fall all over the floor. The power of the Spire is powerful, however, and the skeleton reconstitutes itself. Darelle watches in horror as sinews and muscles begin to thread themselves back on the skeleton. A more forceful attack finally slays the skeleton a second time. The party then needs to spend some time healing themselves.

    Following the hallway, they arrive at another room even more full of spider webs. They discover a dead body in the middle, but are suddenly attacked by a moon spider. The party suffers significant damage, but manages to slay the spider. The room yields no valuable.

    They enter another hallway, and detect another trap. The massive door in front of them opens up and reveals a large hall with a throne upon which rests a skeleton wearing a set of priestly robes. A large tapestry hangs along the entire length of the hall. Roscoe attacks the skeleton and smashes it to bits, while Aidan heads for a table full of objects.

    As skeletons come out from behind the tapestry, Roscoe and Darelle fight valiantly, while Daryle twice suffers the effects of fear and runs away. As Gerald falls unconscious, the battle turns against the Coopers. Fortunately, amazing sword work by Darelle and Roscoe saves the day, and as the Bone Priest becomes visible, they concentrate their efforts on him and manage to slay him. They revive Gerald, who is now both weak and feeble.

    Exhausted and tired, the Coopers decide to spend the night in the room, after securing the access points.