Showing posts with label Tiawask. Show all posts
Showing posts with label Tiawask. Show all posts

Friday, March 31, 2017

The Coopers are steamed

Sarenith 17, 4712

Following the arrests of Thorne's associates, the Hellknights conduct muscled interrogations. All of them tell a similar story. They last saw Thorne in the first week of Gorzan, which corresponds to the same time frame as the last time the sisters saw him. Roscoe orders further interrogations. The suspects are to be kept apart from each other and under 24 hours surveillance. They are to be interrogated at least twice a day until useful information is gathered from them.

Roscoe then departs the Citadel and meet his sisters and Omok at the Juliver Arms for breakfast.
Doliber welcomes them and vigorously shakes the Coopers' hands, congratulating them on their good fortune. When Roscoe looks confused, he tells them that earlier in the morning Gerald came in and announced that he and Cassandra would be married at the end of the Festival of Songs on Rova 1, 4712. After a great meal and some discussion about their brother's insanity, they decide it is time to return to the Emerald Spire. They gather their gear, and then head out. They'll deal with Gerald later.

They trek through the blooming countryside, and soon enter the Echo Woods. At the halfway point, the sky begins to cloud over, and the greenish darkness that descends bodes ill. The sisters immediately begin looking for shelter, as another green storm is striking the area. The best they can find is a large pile of rocks that offer protection against the rain, but not much else. Still, it's better than nothing so the Coopers hide there, weapons drawn and on guard against any surprises. The green fog rolls in, the cloud cover is low, and the winds begin to howl. Lightning flashes, and rain starts to pelt the ground. For half an hour, the intensity of the storm does not diminish.

Then, among two flashes of lightning, Daryle spots seven small figures emerge from the surrounding trees. The group is under attack. She recognizes them as twigjack, which they encountered back in the forest by Dimsdale. Darelle can smell the rot in the air. Clearly something is out there. The twigjacks separate and attack each member of the party. Roscoe and Darelle emerge from the shelter to engage, while Omok and Daryle stay behind and attack from a distance. The cackling of a voice can suddenly be heard, and giant slugs appear behind Daryle and Omok. Slime pours out of them, and the space soon become extremely slippery. Engaged on all sides, the Coopers do not notice the gnarled old man emerge from the nearest tree. He rushes Roscoe, who, surprised, gets knocked aside.

With the slime saturating the area, and with rain and wind battering them from all sides, the Coopers are soon down in the slime, struggling to get up and yet still fighting their enemies. The gnarled old man taunts them and tells them their doom awaits in the Spire. Eventually, he withdraws and merges back in a tree. After everyone managed to get up Darelle tells Roscoe and Omok about their previous encounter with the gnarled old man and tells them that he is an agent of chaos, one of the many who have emerged or been drawn to the Spire.

It takes four hours, but the storm finally abates. During this time they hear strange noises in the forest, and at one point a rendering cry of pain, but aside from hints that things are moving in the distance, nothing bothers the Coopers.

In the late afternoon, the Coopers reach the Emerald Spire. They enter through the tunnel and reach the Splinterden level. Using the transport token, they arrive on the Pleasure Gardens level, then use the hovering platform by the Devourer's throne to reach the 14th level.

The Coopers descend on the platform and arrive about a thousand feet lower in a large hall. The ceilings here are 30 feet tall, and the craftsmanship indicate that significant resources and time were spent building it. A large staircase lead from the elevator platform to a huge set of stone double doors. On either side are two large statues. The whole level is bathed in an eerily green light. On either side of the doors, in their own alcoves, are two statues, as finely crafted as those they encountered in the Pleasure gardens. The first one is that of a woman wielding a sword and appearing to be leading troops in combat. A star-shaped hole in her left palm is clearly visible. Omok comprehends languages and reads the inscription written in Azlanti "Eternal is the Seal of Estrekan. Eternal is her vigil against evil."

Next to the other statue the Coopers discover a dead body. Based on her cloak, Roscoe recognizes her as Tiawask, a missing wizard from the Goldencloak Iliara Starcloak had asked him to locate. She displays no visible wounds, and from the state of the body Darelle estimates that she's been dead about four days. Omok speaks with dead and converses with the dead wizard. Tiawask tells them her story of being captured by Klarkosh on the sixth level, and explains how she escaped using a potion of gaseous form. She was unable to find a way up, so she made her way down, hoping to discover another exit. She's been meandering down here over the last ten months, and died when she placed a star shape ioun stone in the statue's palm. The Coopers then notice that this statue has a similar star shape hole in its palm, but a stone fills the space perfectly. Roscoe promises to fulfill his mission and bring the body back when they return to Fort Inevitable.

Wrapping her hands in parts of her Shadowborn dress, Darelle retrieves the eastern star ioun stone. She realizes she has a similar stone in her equipment, the western star ioun stone. She is also suddenly able to read the inscription on the statue, even though it is written in Azlanti. It reads: "Dedicated to the brave sacrifice of Lady Estrekan of Almorain Blue, Knight Commandant of the Western Star." Omok casts divination to find out if placing the stars in the reverse order would work, and the answer is that indeed that is the fact.

On the count of three, Roscoe and Darelle place the stars in their appropriate spots, and the double stone doors shimmer, then majestically open. Daryle quickly spike them in place. In the middle of this large room is a huge clockwork leviathan, surrounded by four humanoids bounds in chains by its feet. The construct releases a jet of superheated magical steam that takes the Coopers by surprise. They suffer grievous wounds, but they engage the creature. Darelle is thrown against the wall, and falls to the floor. She notices that the humanoids' eyes and mouth are sewn shut.

Roscoe leads a valiant attack but he is grabbed and swallowed by the leviathan. He lands ten feet below in the creature's stomach, a pool of boiling water. Since the water itself is not magical, Roscoe is able to withstand the heat due to the protection against heat they acquired from the Mistress of Thorns back when they headed down to the magma level. Inside in the darkness he spots what seems like a large mechanical heart. It appears easy to dislodge, but Roscoe hesitates to do so.

Meanwhile, the combat outside the leviathan continues. Daryle is grabbed by the creature and is when swallowed, joining Roscoe in its stomach. He points the heart to his sister, and she removes it from the wall. The monster keeps operating, however. Roscoe then plans to throw the heart out before the leviathan releases steam again. Unfortunately, Roscoe misjudges the timing, however, and as he aims the leviathan releases another jet of steam. Both Roscoe and Daryle are ejected while Omok and Darelle suffers grievous wounds. Roscoe drops the heart to the ground, and Omok picks it up and puts it in his backpack.

The Coopers continue to rain blows on the leviathan, and they inflict enough damage to disable the construct. As the party recuperates, Darelle looks at the four humanoids. They are humans. She carefully removes the stitches from the first person's mouth and eyes. His voice is a first raw and much disused, and Darelle can't understand a word he says. She remembers the ioun stones, and heads back out to the statues and removes both of them. Returning in the room, she sees Omok following the lead and removing more stitches from the other folks.

The first man Darelle freed introduces himself as Ithan. His companions are Efrah, Urian, and the lady Ommarra. All of them were Knights of the Ioun Star, and they had pursued the perfidious Nhur Athemon from Azlant all the way to his refuge here at the Emerald Spire. In a mighty battle they destroyed the archmage and his acolytes but the lady Estrekan and themselves were slain in the process. They were revived later by the archmage, who had indeed become a lich before the fall of the Spire, and, to taunt them and flaunt his power over life itself, forced them to endure in mock salute for over ten centuries.

As he tells his tale, Gerald walks in holding a couple of spikes, and happily returns them to Daryle. The doors to the outside world close with a ominous bang. The Coopers are once again locked behind magical doors...

Thursday, July 23, 2015

How Quickly a Two-Headed Serpent Becomes Jealous of Sartoss

Arodus 26, 4711, continued

The Coopers spend a few moments gathering themselves and banding their wounds. Finally regrouped, they leave the temple and enter through the next room. They discover two ogres guarding a barred gate, and, strangely, the bars are on the inside of the room. Clearly, Sartoss was worried about something on the other side of this door.

Combat ensues, and the Coopers quickly dispatch the two rather clumsy ogres. Roscoe searches the dead bodies and discovers a large bronze key. The room's door is barred with four heavy rods locked in place by four bronze locks. Roscoe then unlocks and removes the bars. Behind the door, the Coopers discover a staircase heading down into the depths. Deciding against exploring the remaining of the 7th level, they head down the stairs.

After a hundred steps, they arrive on the 8th level. The last step leads to a small room with a large serpent statue against one of the walls, surrounded by a five-feet radius of water. There does not appear to be a door anywhere. Atop the statue is a large green emerald.

The Coopers begin to discuss what to do next. Thorne jumps the small distance between the ledge of the pool and the statue and tries to pry the emerald out of the serpent's mouth. He immediately disappears. Eventually, every Cooper touches the emerald and is transported away to be reunited with the thief.

The Coopers find themselves in a small hallway. A shaking and the rattling sound of a snake can be heard, and suddenly a large snake head, looking like the serpent statue and occupying the entire hallway, begins to push against the Coopers. Daryle gets pushed twice, and then begins to fight back, along with Darelle. Their attacks strike true, but do not stop the serpent's head. Thorne abandons the party and follows the path, reaching a small room. Slowly herded towards the room, the remaining Coopers end up in the same room. The serpent's head reaches the edge of the room and stops, followed by another head in the exiting hallway. The Coopers are caught! A gas comes out of the serpents' heads, and they all fall asleep.

Arodus 27, 4711

Gerald is the first one to awaken. He is shackled to a low wall, with his brothers and sisters shackled in similar positions. Their gear has been piled along wall next to a large stone platform twenty feet away. With them is another person also shackled to the wall. Gerald questions the woman and discover that she is Tiavask, a missing wizard from the Goldenfire Order of Thornkeep. The remaining Coopers regain consciousness. While discussing among themselves how to escape from their predicament, a large double-headed serpent similar to Sartoss walks in on the platform, accompanied by more serpentfolk.

The leader introduces himself as Uzar-Kus, leader of this level and true high priest of Kro'akoth, unlike that pretender Sartoss. He advises the Coopers that they will be sacrificed to release the demon into the prime material plane, which will lead Uzar-Kus to dominate both the 8th and the 7th level of the Emerald Spire. Thorne bluffs Uzar-Kus and tells him that Sartoss has already succeeded in summoning Kro'akoth. Uzar-Kus is unable to maintain his facade of power and storms out of the room with his sycophants.

This allows the Coopers to escape their shackles. After a short conversation, they decide to free Tiavask as well. The wizard tells them where the exit is. The Coopers maneuver down the many hallways, when they discover a large set of golden double doors with a serpent head similar to the moving walls. Opposite the door is a large serpent statue. Roscoe takes this opportunity to detects evil on Tiavask and he discovers that she has a faint aura of evil. Thorne defeats the trap on the large  serpent door and he opens it.

Beyond is the Temple of the Serpent, a large shrine dedicated to Ydersius. A large stone path bridges a greenish pool, with two flights of stairs ascending towards a gigantic serpent statue. Uzar-Kus stands at the top of the stairs. Upon Thorne's entrance, he berates them, asking why they seek him while he wallows in despair at Satross' supposed success in summoning their demon. Gerald immediately unleashes a fireball at Uzar-Kus, and battle ensues...

Wednesday, July 22, 2015

The demon lord Kro'akoth - NOT DONE

Arodus 24, 4711

After spending a night in Karklosh's quarters, the Coopers decide to return home to restock supplies, especially for healing potions. Following their beating at the gate of the 7th level, this seems like a reasonable decision. They climb back to the third level through using a transport token and exit through the tunnel about a mile away from the Emerald Spire.

Roscoe obtains his free potions of cure medium wounds from the Hellknights while Daryle purchases them from the Temple of the Golden Keys. They all spend the night back in their own quarters, happy to have returned aboveground.


Arodus 25, 4711


After a good night's rest, the Coopers trek back to the Spire and return to the entrance of the 7th level, encountering no enemies along the way.

Darelle carefully walks through the trellises of candles, while Roscoe decides to walk with his back against the wall. Daryle is not so lucky, and triggers the candles of penitence trap. An explosion detonates and hurts all three members of the party. The candles immediately turn off. Carefully, Darelle opens the heavily fortified but unlocked door, revealing a short corridor leading to another similar door.

When she opens the second door, she sees a large room filled with a barricade made up of rubble and wood poles. Six fiendish troglodytes stand behind the barricade, weapons at the ready. Darelle attempts to jump the barricade but misses and impales herself on a pole sticking out. She pulls herself free but she has lost valuable time. Roscoe attempts the same. He clears the barricade but unfortunately drops his weapon. Meanwhile, Daryle fires two arrows at the same time and hits one of the troglodytes through the rubble. The combat continues for a while, but eventually the Coopers are triumphant



After drinking a few potions of cure medium wounds, the Coopers loot the bodies. All of the troglodytes are armed with mastercraft falchions inscribed with the symbol of a flaming serpent. Each weapon radiates a faint evil signature. The dead monsters also all have an amulet bearing the same symbol. Roscoe identifies the symbol as that of the demon lord Kro'akoth. Alarmed at the presence of supporters of Kro'akoth, the Coopers decide they must return to Fort Inevitable to alert the Hellknights.

They trek back to town, where they meet the Lady Commander Audara Drovust and report to her what they discovered. The Lady Commander is obviously concerned and disconcerted at the news, and she decides to upgrade the Coopers' equipment so they can fight the followers of Kro'akoth on the Hellknights' behalf. To her trusted soldier Roscoe she gives a falchion of fury +2, following the rebranding of the very weapon he brought back as a warning. She also gives him a Rod of the Python to help him fight the Serpents. To Darelle she gives a short sword of defiance +2, which will help her remain alive when most would have surrended to death. She also receives a pair of Acrobat Slippers to help her fight on difficult terrain. Finally, Daryle is entrusted with a bow of impact +2, along with a Vanishing Sheath to keep a weapon hidden. Thus equipped, the Coopers should be better able to face the threat of Kro'akoth's worshippers.


Arodus 26, 4711

In the morning the Coopers return to the Emerald Spire. This time, they bring Gerald along since he returned from studying at the College of Magic. He has been working on an enchanted weapon. It is a short bow that when you fire an arrow the bow also fires a magic missile spell. The missile hits the target even if the arrow misses. Damage will be 1d6 + 3d4+1 if both attacks hit.

They descend back to the 7th level, and they carefully cross the fire trap. Back in the ambush room they discover that there has been an attempt at reinforcing the barricades, and the bodies have been removed. Roscoe listens to the south door, while Daryle places her ear to the west door. Roscoe hears sounds of bones snapping and loud chewing, while Daryle hears snoring. The group decides to open the south door. They will hide against the wall, while Thorne stands in view of the door and acts as bait. The plan works too well. Two fiendish troglodytes who were eating come rushing out and land blows that drop Thorne down. Roscoe and Daryle successfully attack and slay the fiends. 

In the troglodytes' dining room they find barrels, one filled with javelins, and the others with rotten food. The last barrel, however, contains a strange dark blue crystal powder. Darelle collects a vial full of the powder.

In the other room they stumble upon two sleeping troglodytes that are quickly dispatched. However, Gerald decides to use a javelin from the dining room so he returns to the room to grab one. He is immediately attacked by a necrophedius which emerges from the fire pit. During the battle Thorne is incapacitated again. The construct, however, is quickly dispatched. Thorne is healed again.

The party continues their exploration, and finds a long corridor with two iron doors. The first one is hot to the touch, while the second is at room temperature. Thorne opens the door. Inside, the Coopers discover Sartoss' jail.  

The jail with  

Gerald summons a wolf that kills the troglodytes 

Thorne takes six scales.

Statue with heads chopped off.

Battle with Sartoss



Thorne takes the two fangs of Kro'akoth, and the pearl of power. Gerald finds six funeral masks used in Sartoss' evil rituals.

Friday, June 12, 2015

Finally, Klarkosh!

Arodus 23, 4711

After descending to the 6th level, the Coopers arrive in a room dimly lit. In the room are two levers, a red handled one and a black handled one. Thorne pulls the red lever, and a grinding sound can be heard in the distance. He then pulls the black lever, to a similar effect. The Coopers quickly realize that these levers activate switching plates that rotate hallways, providing access to other sections of the dungeon.

They begin to explore the rooms next to the staircase. In one, they discover Klarkosh's trophies, artifacts he collected from all of his victims.They find several mementos displayed by the wizard, including a tapestry that depicts a strange royal court, what looks like melted metal, placed on a pedestal, and two weapons, a heavy mace and a broken staff. Roscoe touches the melted metal, triggering an electric trap that zaps both himself and his sister Daryle. They take both weapons with them.

Opening another door, they come upon Klarkosh's private bathroom. The bath is already drawn and the water is warm, as if the wizard was about to use it.

Continuing on, the Coopers stumble upon Klarkosh's jail and its jailer. After a short combat they triumph over the jailer, and they explore the cells. In several of them they discover strange and hostile animals, but in one of them Darelle discovers a nude man in one of the cells. He is severely dehydrated and he has wounds all over his body. After Darelle heals him, he tells them his name is
Jharun, a wizard in the service of the Goldenfire Order. Roscoe recalls that Jharun is one of the two wizards sought by Iliara Starcloak. She had mentioned to him that Jharun and Tiawask sent her a note a few weeks back saying that they were ready to explore the Emerald Spire, but since then, they hadn't been seen. She had entrusted Roscoe with the mission to find the missing wizards and bring them back alive, or at least bring their bodies back, to the Order. 

Jharun tells the Coopers that he and Tiawask were captured by Klarkosh, but that Tiawask managed to escape. He's been here all these months, a prisoner without hope. The Coopers tell Jharun how to escape the Emerald Spire, but he decides he wants to stay with them a while longer, since it seems to be safer.

In Klarkosh's throne room stands a throne and two emerald automatons. The Coopers briefly fight them before taking flight. Thorne comes up with a plan to hide his face under a heavy cloak and pretend to be the evil wizard. The youngest Cooper manages to pull it off and convinces the emerald automatons to disactivate.

The hallway from there leads to what appears to be a large training room. Two more emerald automatons stand at the end of the hall, and rows of weapons line each wall. Two sets of heavy iron bars divide the room into three sections. With the bars down, the party decides to backtrack and heads back to the throne room. There they stand next a door they had left unexplored. Thorne tries to open the door and after much effort he manages to pick the lock. Inside, they discover Klarkosh's bedroom. The room is well furnished with a large bed, a desk, chairs, and a fireplace.

Daryle finds the red and yellow silk embroidered with a K sheets attractive, and takes the bedding off the bed, including the pillow cases. Thorne is strangely attracted to the chairs, and he sits in one of them, finding it very comfortable. Unfortunately, the chair he selects is infested with a small worm-like parasite, and one of them bites him and burrows itself in his back.

Roscoe will close the flue and hope that enough smoke comes in to attract Klarkosh. He instead discovers that the stove itself is a secret door that leads to Klarkosh's laboratory. As the group debates who should go first, Gerald jumps at the chance and heads through the secret door.

In the large room he discovers a machine belching steam and creating a deafening sound. Hundreds of cogs and gears spin about, causing the ground to vibrate slightly. At the other end of the room, sitting at a workbench is a man bend over a broken automaton. Wearing a mask covering half of his face and with an artificial arm and leg, Gerald recognizes Klarkosh by the descriptions provided by various enemies on the upper levels.

Gerald considers his options, and decides that the best thing to do is to slowly maneuver towards Klarkosh and attempt to attack him from the back. Despite the noises and the vibrations, however, Klarkosh has a good view of Gerald's path, and Gerald is not all that good at sneaking anyway. Halfway to the ruler of the 6th level, Klarkosh raises his head and looks directly at Gerald, greeting him. As Gerald and Klarkosh engage in discussions about automatons, Daryle enters the room and moves towards one of the alcoves, hoping to get a good shot at the wizard. Meanwhile, Roscoe senses evil in the room, and he comes to the startling conclusion that the Klarkosh that stands before Gerald is nothing but an illusion, and the real one is hiding in an alcove. Daryle bumps into an invisible emerald automaton, and as the invisibility spell is broken, combat begins.

Darelle wedges a dagger in the steamworks mechanism, and gears stop spinning. Slowly the pressure beings to built, and soon the steamworks will explode. The Coopers engage the various automatons, while Roscoe charges the spot where Klarkosh is hiding. Thorne is injured twice, while Gerald falls to the ground after summoning various monsters. Darelle and Daryle were also severely injured, but in the end Roscoe slays the wizard, Darelle removes the dagger, and the steamworks do not explode. The master of the first 6 levels has been killed by the Coopers.





Injured and bloodied, Gerald and Thorne decide to head back to Fort Inevitable. They agree to accompany Jharun back to his order.

Roscoe, Daryle and Darelle decide to press on. The next room they enter reveals an armory guarded by a bronze minotaur. After a viscious fight in which Roscoe is grievously wounded, the Coopers slay the monster. They find Klarkosh's scrapyard which contains a multitude of spare parts, before returning to the training hall. After opening the hall's gates, they enter the Hall of Steam, where they meet a strange bioluminescent humanoid standing next to the fountain. Two emerald automatons are also in the room, recently decapitated. The Coopers cautiously approach the outsider. He tells them he rather finds the automatons fascinating, and he makes no hostile move. The Coopers leave him be and proceed to the next room, where they discover the staircase heading down to the 7th level.

Going down, they emerge in a room light by large trellises of candles, with a door in the west wall. Roscoe approaches the door but triggers a trap that incinerates the Coopers, causing them wounds that would have fell weaker people. They decide to retreat back to the 6th level and Klarkosh's quarters to recuperate.

Saturday, September 6, 2014

Time to pay the rent ...

Pharast 30, 4711

In an interesting coincidence, every member of the Cooper family receives a quest from various inhabitants of Fort Inevitable on the same day.

In the morning, Thorne overhears a conversation in the store about a secret organization in Fort Inevitable called the Seven Foxes. This organization is dedicated to relieve some of the harshness of the Hellknights' occupation of the town. Later on that same day, he is approached by one of the frequent customers of Braddon's General Store who insinuates that, should Thorne ever hear of information concerning potential enemies of the Hellknights or plans to attack them, he should report them to him by contacting Ferdin the stableboy at the Juliver Arms. Thorne must now decide whether he will form an alliance with either the Hellknights or the Seven Foxes resistance.

That same day, Darelle overhears a complaint from Mother Holworth about high taxes and how she's most likely not going to be able to make. She decides to help her by giving her three gold crowns from the family's coffers. She also decides to contribute to replenishing these same coffers by discovering the path to reach the dungeons underneath the Emerald Spire, which she has heard would fetch a pretty penny with the Hellknights.

Having established a working relationship with Maralictor Kiera Wirt, Daryle is often in contact with the Commander of Mosswater Gate. On this day, she meets the Commander and Wirt reports that some of the dead goblins that have been turned in for bounty have been sporting an uncharacteristic mark. Three goblins in the last month wore leather armor with the symbol of a crude red crowned skull. Wirt wants Daryle to investigate the matter, and discover and destroy the evil force represented by this evil symbol. She will be rewarded by the Hellknights should she succeed.

Roscoe has started to train as a paladin when he's not performing at the Juliver Arms. Over the last week, he's made friends with Iliara Starcloak, leader of the Goldenfire Order of Thornkeep. In the morning, she informs Roscoe that she must head back to Thornkeep today, but she was not able to locate two missing wizards of her order, Jharun and Tiawask. They sent her a note a few weeks back saying that they were ready to explore the Emerald Spire, but since then, they haven't been seen. She entrusts Roscoe with the mission to find the missing wizards and bring them back alive, or at least bring their bodies back, to the Order. On a personal note, she also tasks Roscoe with finding three pieces of research about the Emerald Spire's portals and bring them back to her. She will reward him handsomely for both quests.

Upon hearing that Gerald is thinking of exploring the Emerald Spire, Abernard Royst proposes him a quest. Inviting him over to his house, Abernard tells the sorcerer that he has been studying the Emerald Spire for over a decade now, and he believes there are unbelievable powers retrenched within the structure. He has been looking for someone willing to head into the Spire and collect as much information from the inside as possible. Should Gerald return with a map of the underground level beneath the Spire, the old sage will reward him handsomely. Gerald readily agrees.

Abernard Royst's house


Pharast 31, 4711

On the last day of the quarter, the Hellknights celebrate their rule in Fort Inevitable by mustering their forces on the town square and executing the criminals condemned to death in the last three months. Because it's their first Mustering, the Coopers are strongly encouraged to attend, so they can be seen by the powers that be to be dedicated citizens, or at least not opposing their rule.

On a sunny morning following a rainy night, a third of the Hellknight force musters on the town square in front of the citadel, wearing their ceremonial uniforms. Pennants and flags fly high in the air as the force separates the crowd from the scaffolding where the Hellknight's swift justice will be dispensed.

Lady Commander Audara Drovust steps out of the Citadel and mounts the scaffolding. "Citizens of Fort Inevitable," she declares, "today we celebrate another successful winter where we protected Fort Inevitable from the perils that dwell in the Echo Woods." The assembled population clap politely.

"We are here today to administer justice to those criminals who have violated the laws of Fort Inevitable." Immediately, seven criminals are paraded in front of the crowd, and one by one, as their name, crimes, and sentences are pronounced, their heads are chopped off. A smuggler, a petty thief, a female hoarder, a merchant, and a tax evader.

The last prisoner, however, receives a special treatment. "Our last criminal is a Razmiran priest of the Living God!" shouts Drovust. At that, the crowd, which had been tepid in its support, hoots loudly as the false priest is hoisted on top of a pyre. The Coopers immediately recognize him. It's one of the local constables that tried to escort them away from their family! They cheer when the pyre is light and the constable burns to death.


Gozran 1, 4711

The Coopers come to Fort Inevitable and make their tax payments to the Hellknights, before heading out to the Emerald Spire. On a beautiful spring day, they head out on their first adventure as a group. The Spire is located about ten miles southeast of Fort Inevitable, and the trek is tense but uneventful, with no evidence of goblins or other monsters lurking in the woods.

The trip lasts six hours, and by the time the Coopers first catch sight of the Spire it is later afternoon. Cresting a small hill, they reach the edge of a large clearing about two miles in diameter. In the middle on top of a promontory rests the ruins of the Spire. A large complex built of glass emerald, the Spire still reaches about 120 feet in the air, but the front of the castle shows significant damage from a violent assault eons ago. The dimming sun bounces off the castle's structures, emitting a soft green light.


Strangely, the first mile or so of the clearing is filled with saplings and tall grasses, but then about a mile into the clearing all vegetation stops and the ground becomes barren. Large pile boxes and crude fortifications stretch around the base of the promontory, and are evidently the work of goblins.


Daryle decides to get closer to the Spire, and walks to the edge of the barren lands. She feels like someone is watching her, but she cannot see anyone. Getting closer, she hears the sounds of barking dogs close to the Spire's entrance. She returns to the edge of the clearing and shares her information with the rest of her family.


The Coopers come up with a clever plan. They will attempt to poison the dogs using natural drugs at night, so Darelle returned in the woods and gathered plants that would do the trick. However, before they were able to execute their plan, the dogs left towards the northwest, and soon the family couldn't hear them at all.


Gozran 2, 4711

After waiting another hour, they decide to approach the Spire and begin their exploration. In the first pile box they encounter they discover old ruined blankets and the pervasive stench of goblins, but nothing else. A crude access ramp has been built from the base of the promontory to the entrance of the Spire, where remnants of the ruined gate lay crumbled about. Large enough for a goblin, the Coopers have a hard time ascending it and must go single filed.


They reach the top of the promontory. In the entryway, the party is surprised by a goblin mounted on a goblin dog. Roscoe is bitten by the dog and fights for his life as Darelle and Daryle pour arrow after arrow into the goblin and his dog. Gerald casts a few spells, then attacks with his dagger. Meanwhile, Thorne sneaks around the goblin and enters the Spire. The magical properties of the Spire are such that any light source only provides five feet of illumination, and Thorne discovers that more goblins are hiding in this room when he is suddenly attacked by them.

The party is eventually able to triumph over the four goblins, but, having suffered significant injuries, they decide to head back to Fort Inevitable and cash in the bounty on four more bodies. Daryle reports to Maralictor Kiera Wirt that some of the coin retrieved from the dungeon was Numerian silver, and that some of the goblins sported a similar tattoo as the ones she had discovered earlier, but this one had a crown embedded in the design...