Showing posts with label Gerald. Show all posts
Showing posts with label Gerald. Show all posts

Friday, December 7, 2018

The Burning Man takes a bath!

Calistril 24, 4713

After two days of traveling through the Sumber Hills following their escape from the Scarlet Moon Hall, members of the party finally regroup at the Swinging Sword Inn in Red Larch. Naga and Thorne are the first to return to the inn, followed by Darelle, Daryle and Dhukhean a few hours later on the cloud. Missing from the group are Lawrence and Ruddy.

Thorne introduces the group to Earl Aberford, a monk. He tells them that Lawence, after being stabbed one too many times by Naga, had decided to leave this group after Naga dropped them off in Red Larch. Earl is a humble monk of the half-orc variety who has been sent by the Sacred Stone Monastery to investigate the happenings in this area. However, following conversations with Thorne, he realized the errors of his way and is now willing to help the Coopers with their plans to destroy the elemental cults. Thorne brings Earl up to speed on the happenings and their successful mission to Scarlet Moon Hall.

The Coopers then return to the situation at hand. At the rate at which the Burning Man was traveling, Darelle estimates he will arrive in three days. The party discusses various options on how to handle the Burning Man, including laying a trap and attempting to redirect him towards Rivergard Keep. Thorne suggests to use the town's laborers to build a stone tower. Daryle proposes that the tower could be packed with snow, linking the town to the Crushing Wave. Thorne counters that maybe Red Larch's frozen pond could be used. If the Burning Man could be lured onto the pond, it would melt the ice and force it into water.

After a discussion that involves Harbuck Thuthmarillar and other town notables, the Coopers finalize a plan to build a two stories snow tower and cover it with pine needles so that it looks like wood from a distance. Harbuck assures the party that he can muster enough workers to also construct five small buildings around the tower to make it look like it is part of the village. When the Burning Man arrives, the women and children will shelter in the Mellikho Stoneworks quarry. Dhukhean will contribute a shiny crystal imbued with magical powers that will attract the Burning Man. 


Thorne proposes that someone be sent to Rivergard Keep to get some support from the Crushing Wave. Naga volunteers to fly to Rivergard Keep, deliver a message, and return with help if the Crushing Wave will grant it. Thorne and Daryle agree that they need to promote the idea that the cult would be crushing the Eternal Flame's champion, and would earn influence and gratefulness from the citizens of Red Larch.


Calistril 27, 4713

The skies remain clear, but the temperature remains bitterly and unseasonably cold. It has now been seven days since the last snow storm. After three days of building, the villagers have constructed the tower and several blockhouses to create a leading path that will lead the Burning Man towards the tower. Daryle spinkles pine needles on the path she expects the Burning Man to take, to lead him towards the tower.

Red Larch Lake fortifications

Around mid-morning, a pillar of smoke appears in the distance. The Burning Man is on his way. With about three hours left before he arrives, Naga returns to Red Larch with a Crushing Wave cultist. The cultist informs the Coopers that Grimsaw sends his regards. He brings with him five scrolls of summon greater water elemental to help in this situation, but tells them that he himself will not join but rather observe the battle from afar, so that at least one survivor can report back to Rivergard Keep.

The Burning Man reaches the edge of the pond. He is heading towards the village, but several delaying actions by Earl change his trajectory. He subtly switches towards the snow tower. After several exchanges of fiery blows, Thorne summons his water elemental and orders it to wait. The others quickly summon theirs too, and they swim under the ice to emerge around the Burning Man. As the ice melts underneath the Burning Man, he continues to move forward towards the snow tower, but the water elementals eventually manage to stop the Burning Man and trip him into the pond.

Earl enters the Burning Man, and finds a person inside. The man's face is half melted. His glowing red eyes show the depth of a depraved soul. A metal horn sticks out of his forehead. On his left hand he wears a turtle shell and a tattoo that says "I remember," while on his right hand he wears elven wedding lace inscribed with the name Miévi. He maniacally looks at Earl, and, as he waves his hands casting a spell, he cackles. He vanishes in a puff of smoke, leaving the monk along in the steaming wreckage of the Burning Man. Earl reflects on the fact that he has seen a very similar man in the Sacred Stone Monastery, but this one has black hair parted at the horn, and seems saner than this version. When he tells the Coopers, a shiver runs up their spine. There are at least two Geralds in the Sumber Hills.

With the village saved from the Burning Man, the Coopers are hailed as heroes...

Friday, November 10, 2017

Devils and contracts

Lamashan 1, 4712, continued

With the key in hand, Darelle considers her options. Should she open the magical door ahead of them and step through to claim the prize, or is there a trap awaiting her? Nervously, she inserts the key and turns it slowly. The door opens, and reveals the auditorium of the Hall of Summoning. But something is off. Grunt pushes past Daryle and Darelle. Daryle attempts to trip him but misses. Grunt enters the auditorium first, followed by the rest of the group except Whilelor, who decide to hang back and explore the remaining rooms.

In the balcony of the auditorium stand two devils, a barbed devil and a devourer who are arguing with each other. Daryle senses that they are about to come to blows. Darelle, who can comprehend languages thanks to an item she picked up in the Emerald Spire, understands the conversation perfectly. They are both angrily discussing the future of a soul the devourer has seized but that rightfully belongs to the barbed devil, who had a contract with the soul's owner for possession. Apparently, the barbed devil's contract has been lost in the library and the barbed devil is upset that the devourer is not following hellish law and relinquishing its hold on the soul.

Grunt turns back and motions to the party to be quiet. Darelle, Daryle and Lawrence move quietly into the room. Whilelor follows a moment later, having decided to explore the rooms later. The party stops and observes the discussion. The devils have not noticed them yet. Lawrence can't understand the conversation, but also feels like the devils are about to come to blows. Whilelor sneaks to the door across the auditorium, but Grunt yells out an obscenity, disturbing the devils' argument. They turn and face the Coopers on the main floor. There follows a short discussion during which Grunt convinces the barbed devil that his claim is indeed the right one and that the Coopers are willing to assist him in destroying the devourer. The barbed devil agrees and a fight erupts. Grunt charges up the stairs, but soon finds himself in the middle of a summoning circle, unable to break free. The barbed devil slashes the devourer.. The devourer. in turns offers a deal to the barbed devil. He will relinquish the soul currently in his chest, if the barbed devil will agree that three of the five new souls in the auditorium belong to the devourer., including the fiesty dwarf's soul. The barbed devil agrees.

Daryle and Darelle launch missile attacks against both devils. Daryle notices that the soul inside the devil's chest bears a strange likeness to Lord Garrett, the lich necromancer who entered the Breaching Festival with them earlier in the day. The lich must have gotten here before they did. Grunt insults the devourer. Lawrence breaks the summoning circle and releases Grunt. The devourer slashes at Grunt but the dwarf avoids it. The devourer lashes back, inflicting pain on the dwarf. Lawrence uses his shuriken and reduces the devourer to half his size. He strikes the dwarf again, but a mighty blow from Grunt decapitates it, releasing the soul of Lord Garrett, which floats away accompanied by a sigh.

Meanwhile, Whilelor backtracks through the auditorium and returns to the hallway behind the magical door. He goes to the first of three rooms the Coopers did not explore. He opens the door and spikes it to ensure it does not close behind him, This room is a small lecture hall, with desks on either side of a central aisle. At the back of the room a man is chained by the hands and the feet. Whilelor recognizes the poor tortured soul as Gerald, babbling incomprehensibly. Whilelor casts cure moderate wounds then adds a lesser restoration to provide the sorcerer with some semblance of intelligence. He then removes the bonds that secure Gerald to the wall, then drags him out of the room. The sorcerer babbles incomprehensible words, but Whilelor is able to make sense of "the void behind the door," and "the devil wants a deal."

Back in the auditorium, the fight moves to the barbed devil. As the devil is busy hurling attacks at Daryle and Darelle, Lawrence sneaks behind him and strikes a mighty blow. Unfortunately, in the process he becomes grappled by the devil's barbs. The fight continues but the barbed devil is hopelessly outmatched and Grunt delivers the killing blow. Among the devil's possession, Lawrence finds a magical key as well as a hellish contract, signed by a Gerald. He pockets both, but not before Grunt notices the rogue's movement.

At the other end of the hall, Whilelor and Gerald explore the two remaining rooms and discover several doors that lead to a void of nothing. Whilelor is puzzled. Where are they?

Holding the key, Lawrence descends the stairs back to the main floor and unlocks the magical door and enters the room first, followed by Daryle, Darelle and Grunt. Whilelor and Gerald run down the hall and barely make it in before the halfling closes the door. Inside stands Chyvvom, a contract devil, in the middle of a room similar to the previous one, with balconies on either side. The ceiling features a large mural of a man resembling Toff Ornelos signing a document in the presence of Chyvvom. In each balcony are various devils, clearly part of Chyvvom's court. Chyvvom offers each member of the group the ability to bargain for anything exchange for a day of unfaltering and absolute obedience in the future. Lawrence agrees to such a contract in exchange not to be harmed by Chyvvom, who readily places his signature on top of Lawrence's, sealing the deal. None of the others choose to follow the rogue's example.

Itching for a fight, Grunt challenges Chyvvom, who is too happy to oblige. The rest of the devils, along with the Coopers, join the fray and are quickly bloodied. In a fair fight, the Coopers would have stood a chance, but with the odds stacked against them the combat is much unequal. Chyvvom launches attack after attack, striking blow after blow. The sisters focus their energies on the lesser devils, while Grunt suffers the brunt of the contract devil's wrath. A deadly delayed blast fireball incinerates Gerald and inflicts great damage on the remaining Coopers. Seeking to escape this room, Whilelor rushes past Chyvvom and opens the door at the end of the room. He only finds the void there. Desperate, he throws himself out of the room. Thus ends the life of the great Whilelor, forever lost in the void of Nothingness.

Combat continues, and the Coopers are relentlessly pursued and harried. Grunt takes a lot of punishment, and find himself needing to yield to Chyvvom before he loses his life. He inquires if the contract devil would entertain a bargain. Chyvvom agrees to hear the dwarf out, and they soon agree to the following terms: "In exchange for stopping his attack, Grunt wins the contest of retaining your soul, the gold and the fame, and he leaves immediately to return to the school and nothing more." Grunt signs the contract, and Chyvvom countersigns it. Grunt is immediately transported away from Chyvvom's kingdom.

The remaining Coopers continue the fight but are hopelessly outmatched. Chyvvom offers them another opportunity to negotiate their release, but Daryle and Daryle refuse. Chyvvom disappears in a cloud of smoke, informing them to call him when they are ready to bargain with him. The Cooper sisters and Lawrence are stuck! If they die here, Chyvvom will own their soul. Should they agree to his terms?

Fearing the end, Darelle summons the power of her rainbow star flower and calls upon its power to assist her in her time of great need. Chyvvom's realm is pierced with hundreds of plant tendrils which tear a hole in the demi-plane. Angry, the contract devil reappears with his cronies. The plants strike at the lesser devils, and even push back Chyvvom while an opening large enough for the ranger and her friends. Lawrence and Daryle jump in, followed closely by Darelle to Chyvvom's cries of anguish and dismay. The contract devil has lost!

They reappear in front of the Hall of Summoning, to the applause of the crowd. It is near midday, and only a few hours have elapsed. Toff Ornelos welcomes them back, but informs them that they were not the first ones out. That honor belongs to Grunt, who unfortunately emerged from the Hall of Summoning dead. The dwarf had won the contest and retained his soul, and earned the 153,000 crowns for being first out, but unfortunately fell from the sky and died on impact. Toff thanks the Coopers for participating, and informs them that if Grunt's heirs cannot be located they may receive some of the reward.

Lawrence confronts Toff with the happenings in the Breaching Festival, and focuses on the presence of Chyvvom. Toff professes his innocence and lack of knowledge, but Lawrence knows better and presses on. Queen Ileosa, who is present, orders the wizard's arrest, and thanks the Coopers for the services they rendered. She agrees to resurrect Grunt, and awards each of them 40,000 crowns in thanks from the Crown of Korvosa. Queen Ileosa herself is wearing a beautiful brooch that depicts a pseudodragon and an imp coiled around each other in an almost yin-yang pattern. The pseudodragon’s eye is an amethyst, while the imp’s eye is an emerald. Lawrence is quite fascinated by this one of a kind jewel ...

Friday, October 20, 2017

A rainbow of keylights

Lamashan 1, 4712

About an hour before dawn, the Coopers report to the Ornelos Building, ready for the Breaching Festival to begin. The remaining participants all trickle in over the following quarter of an hour. Toff Ornelos himself finally stands and addresses the crowd. Toff reminds the participants of the rules. They cannot attack other participants directly. They must also find a light key of a different color per individual in a group. He then asks if there are any questions, but no one asks any. His speech is interrupted by the arrival of Queen Ileosa of Korvosa and her large retinue, here to witness the day's graduation challenges.

When the first ray of light hits the Hall of Summoning, the Breaching Festival begins. The Coopers' group decide to start there, since it is the closest building. Darelle and Daryle are joined by Grunt Farnsworth the dwarf and four of his kinsmen, as well as by Lawrence the halfling and two of his henchmen, the Naga, and Whilenor. Mangarad and his crew head to the Hall of Charms. Gerald runs towards the Hall of Lies. Finally, Lord Garrett of Ged glides towards the Hall of Whispers. Roscoe, feeling under the weather, decides not to participates.

The Coopers search the Hall of Summoning. Inside a classroom on the ground floor, they find four red keylights, each hovering eight feet from the ground above a different desk. They carefully enter the classroom and approach the lights. Upon further examination, they are simply floating in the air. Grunt stands on a desk and touches the red light. Three of the lights immediately transform into Furies, while one of the light continues to hover. Whilenor sees that the red key light by him has not changed, so he grabs it. Grunt expected this attack, so he hits his target with his hammer. Lawrence throws two shurikens designed to shrink his target, but unfortunately both miss. The Naga also lands a series of forceful blows. The rest of the Coopers engage the Furies. For a while the combat proceeds in the Furies's favor, but a brilliant move by Whilenor, who transforms the table into a set of jaws which catches one of the monsters, flips the table in the Coopers' favor, and soon the Furies are no more. Grunt grabs one of the +1 longsword and one +1 flaming composite longbow, while Lawrence takes  the remaining three +1 longswords and sets them aside in one of the empty classrooms, hoping to come back for them and eventually sell them.

The Coopers and their allies move next to the Hall of Seeing. This building features a set of double doors that display giant harrow cards, which change to reflect the past or the future of the last person to touch the door. There are scrying devices everywhere. Inside there is a large hallway stretching from one end to the other. In the middle of the hallway are four mirrors. Each of them reflect an orange key-light in the middle of the room, but the room itself is empty. The Coopers puzzle this challenge for quite some time. Darelle is the first to touch the mirror. She sees a hellish vision. In her mind a large devil appears, and asks her to pose her question. Intimidated by the devil, she has difficulty forming a question. Lawrence and Grunt also touch the mirror, and encounter the same vision. Lawrence agrees to visit hell, but only on the day he can be heard shouting "I invoke the mark of the old god Throth." Grunt makes no bargain with the devil, and instead threatens him with the end of his hammer. Finally, Darelle figures out that by walking backwards she's able to reach the orange light and grabs it.

The Coopers then move to the Hall of Induction. Resembling a cube, this building is built of thick iron on three sides, and a series of iron plates on the fourth. It contains nothing aside from a spiral staircase and five empty floors. All walls in here are made of force, and keep all evocation spells contained inside the building. On the fourth floor the Coopers find some sort of alchemical apparatus. On one side is a large clear tank with a green liquid. On the other side, is a similar tank with a red liquid. In the middle is a pipe linking both tanks. The liquid in this section is yellow, and the Coopers can tell there is a yellow keylight inside the tube. Daryle takes no time and smashes the red tube. An explosion fills the floor, badly injuring he Coopers and their allies. however, they also acquire a yellow keylight.

Moving on to the Hall of Charms, they enter the building and quickly locate a blue keylight. Soon, though, all of the Coopers become confused and attack each other. Darelle lands a few good blows on her sister, who in turns attack Whilenor. Grunt and Lawrence manage to avoid most of the effects of the confusion and retrieve the blue light. They then depart the building.

The Hall of Whispers is the final home for many of the students (and participants) who were unable to complete their tasks. Home to powerful necromancy, this building is the site of many gruesome experiments. In the basement, they find several crates, one of which contains a purple light. Unfortunately, retrieving it releases a powerful horrid whilting spell that affects everyone in the group.

With enough lights for everyone, the group returns to the Hall of Wards and each person uses one of the keylight to enter the building. They find themselves in a large hall with doors at the end and several doors on either side. Proceeding down, they stop and examine the double doors at the end of the hallway. Grunt is not an expert, but he quickly determines that without a magical key they will be unable to open this door. Meanwhile, Whilenor, possibly in a fit of Geraldicitis (the inability to control's one actions and therefore unleash chaos on unsuspecting friends), decides to open a side door. He discovers a strange library where books fly from one shelf to another in a seemingly random pattern. Bookcases stretch three stories in the air, all around the room, with a desk with two lights in the middle of the room. At any one time there are hundred of books hurling from place to place.

Whilenor hears a voice behind one of the stacks and he discovers a disheveled human desperately searching for a specific book among the thousands of volumes. Every time he has looked at five or six books they quickly rearrange themselves and are replaced with more. Whilenor attempts to communicate with the man and quickly realizes that he's looking for a spellbook. Through careful diplomacy the druid is able to secure a description, and he endeavors to find the book, only to be thwarted by the powers of this room.

Meanwhile, Daryle spikes the doors to the library closed, and Lawrence takes care of the second set of doors leading to this cursed room. They enter the opposite room, and discover another alchemy lab. There they are confronted by Marrijkal, who informs them they have no hope of leaving this place. The Coopers quickly engage in combat against this devil agent and are almost overpowered before finally triumphing, thanks to massive hits by the Naga and Grunt. Amid the equipment, ingredients, body parts and various objects they find a large gold key with a ruby in the handle. Darelle picks it up. They also discover a spellbook. Daryle immediately connects this spellbook to the book the man was looking for in the library.

The Coopers return to the library, only to discover that while they were engaging the devil for half an hour Whilenor was locked in the library for over five days. Haggard, hungry, and disheveled, the druid reports that he had to lay motionless all of this time as the books and the human alternatively attacked him. When the man shows up in the door, Daryle threatens to destroy his spellbook, but Whilenor takes it from her hands and gives it to the man. He exhales slowly, then thanks Whilenor for saving his soul.

Armed with the magical key, the Coopers are ready to open the double doors and exit the building and claim the Breaching Festival's rewards. Only one question remain. Who should walk out first?

Friday, October 13, 2017

We're off to see the wizards

Erastus 2, 4712

After stopping on the 15th level to allow Kazmauk to transform himself back into a very human Roscoe, the Coopers and their large Hellknight escort emerge from the Emerald Spire to witness a different world. The Spire itself seems to have dimmed and barely glows, though it retains some greenish light. All around the Spire the goblin and giant camps lay in ruins. Hellknights are gathering the bodies of slain goblins and giants and building funeral pyres. In the distance thick columns of black smoke rise in the general area of Fort Inevitable. Hundreds of troops are securing the area and have already begun working on fortifying the approaches to the Spire. Two large army trains are secured and guarded, and a new camp is rising out of the ashes, flying the major Hellknight order pennants, with that of the Order of the Nail in prime position to honor Duke Mosley. The Commander escorting the Coopers invites them on behalf of the Duke to a banquet held in his triumphant honor tonight. The Coopers agree to attend.

As the Coopers debate about their next course of action, Omok simply departs the group, heading eastwards, and without a single glance towards them. The rest of the Coopers return to Fort Inevitable, trekking through Echo Wood before emerging in the farmlands that surround the town. Emerging from the forest, they find another nightmarish vision. Thousands of goblin, emerald automatons and human bodies are spread over several battlefields, and the remains of many farms are still smoldering. The giants and goblins cut through a large swat of land on their way to attack the town. Though outnumbered, Drovust and her Hellknights attacked with gusto and managed to eliminate the entire enemy force at tremendous cost to her own troops. What remains of the Hellknights are huddled on the edge of the field, healing their wounded and dispatching any goblins still living. A makeshift flag flies above the Citadel displaying the symbol of the Seven Foxes, and all of Fort Inevitable's gates remain closed.

Climbing a tree, Daryle takes aim and fires a few arrows at the Hellknights. Three of them are hit and fall to the ground. The remaining force withdraws from the battlefield. Darelle begins examining the ruins, and she discovers eleven Geralds have perished during the fight. Some wore Hellknight uniforms, while others had civilian clothes and even a few looked like they had served on the goblins' side. One Gerald had somehow polymorphed into a giant. Being the considerate sister, she gathers the corpses and builds a funeral pyre for them, incinerating the fallen Geralds.

Roscoe also scours the battlefield and locates several magical items, including a monkey belt, a staff of authority, a ring of protection +3, and a weapon he recognizes as the Everwar Holy Fury. Daryle joins in and find a monkey belt and goggles of the treasure hunter. She looks for evidence that Greenhide perished on the battlefield, but finds none. Talking to survivors and questioning goblins before dispatching them, she finds that the goblin chief was in fact leading his army. All witnesses report seeing him leading a charge against Drovust, but a fireball exploded and it is as if he had been vaporized. His corpse had simply vanishes. 

While moving Geralds, Darelle discovers a magnetist's glove and a necklace of adaptation. She also finds roughly 50,000 crowns' worth of equipment and gems among all of the Gerald bodies. She hides the money in Mother Holworth's farm, which thankfully survived the battle.

After helping the wounded and assisting citizens of Fort Inevitable, the Coopers return to the Spire to attend Duke Mosley's banquet. They are feted as heroes, and the Duke rewards them with estates in Cheliax, to be collected when he wins the fight for the throne. Near the end of the banquet, the Duke takes the Coopers apart and warns them that their help to his cause will not go unnoticed in Cheliax and that they might find it prudent to spend time away from the River Kindgoms for a few months, at least until the dust settles. The Coopers agree to consider his advice. He also tells them that they will always be most welcomed in his halls, except for Gerald of course as his head now has a price attached to it.


Erastus 3, 4712

Leaving the Spire at dawn following Mosley's banquet, the Coopers minus Gerald, who became a victim of the Duke's desire for revenge, return to Shadowborn Manor, mourning Gerald's death, but not really. They are greeted by a woman wearing an immaculate uniform in the livery of House Ornelos, of Korvosa, in the country of Varisia. She delivers them all invitations to participate in this year's Breaching Festival, which takes place every year at the Acadamae of Korvosa. In this festival, participants enter the main building and must compete in a series of challenges and traps designed to test both their survival skills as well as the skills of the crafting wizards who are graduating from the school. The Acadamae of Korvosa is known as the premiere wizard school in Golarion, and wizards attend school for a term of ten years, upon which they must create a challenge for the Breaching Festival. Those wizards who successfully design a challenge that manages to kill an adventurer graduate with honors. Those who manage to maim an adventurer graduate, and those who fail to harm an adventurer must complete a remedial year. The rector of the Acadamae, Toff Ornelos, heard of the Coopers' exploits and especially enjoyed the smash hit It Was Inevitable. He would consider their participation an honor.

Daryle questions the envoy on the nature of the competition. She replies that the contest involves entering the Acadamae at sunrise. The first person out before sunset is the winner of the Breaching Festival, and this year will earn approximately 153,000 crowns. The Festival was last won back in 4551 by Dyson Fordyce, who entered at sunrise and came out of the Hall a few minutes later. Having won on a technicality, the rules were changed and now participants are required to make it to the Hall of Wards. No one has exited the Hall before sundown since. The mortality rate is about 70% among adventurers.

Remembering Duke Mosley's advice to make themselves scarce, the Coopers agree to attend the Festival, to be held on the 1st of Lamashan, which gives them three months to make their way to Varisia. After all, what could possibly go wrong now that Gerald is no longer with them?


Rova 30, 4712

After three months tramping through Golarion, the Coopers get their first glimpse of Korvosa, the fabled magical city and the largest city in Varisia. Stretching for miles, they are awed by its majestic beauty and its grandiose venues, with the Acadamae of Magic clearly visible on top of the city's highest hill. Several large walls protect the city from attacks, and its cosmopolitan citizens are bustling to and fro.

After entering the city, the Coopers are directed to the Acadamae of Magic, located in the middle of the city. They are met there by none other than Toff Ornelos himself. During their months-long trip, the Coopers have discovered that Toff Ornelos is considered one of the top arcane user of this age, having accomplished documented exploits beyond the abilities of most mortals. In the prime of his life, Ornelos has been headmaster for over thirty years and has overseen the instruction of countless wizards throughout Golarion.

Ornelos welcomes them to Korvosa and escorts them to a large auditorium in the Hall of Summoning, where they are introduced to the rest of the competing teams and individuals who will participate in the Breaching Festival. Mangarad is an Ulfen wizard dressed in fur robes and he is accompanied by three henchmen. Knur is a tough-looking dwarf of the Gilded Claw who is accompanied by two of his kinsmen. The halfling male Lawrence is dressed in black and is accompanied by two more halflings. His attire provides no clue as to his profession or skills. The Naga is garbed in a cloak that hides his facial features. Lacking a left arm, he instead sports a knife on his stump. Grunt Farnsworth is a mean-looking dwarf barbarian who is accompanied by four henchmen. The Coopers are surprised to see a Gerald here as well, entering the competition. This Gerald left Fort Inevitable five months ago. He sports a turtle drawing on his horn. Whilenor is a human druid with some ranger skills. The last competitor is introduced as Lord Garrett of Ged, a maleficent lich. He glowers at everyone.

Toff Ornelos then describes the rules of the competition. After signing waivers, participants will enter the Halls of the Acadamae. They will find different challenges and traps in each room. Surviving a challenge will provide a key light, then the room will reset itself within five minutes for the next set of participants. Each participant in a group will need a different colored key light to enter the last part of the competition. Individuals thus have an advantage in that they only need one light, however the challenges can be quite difficult to solve for one person. Over the history of the Breaching Festival, there has been no statistically significant advantage of being either part of a group or playing as an individual.

There are three rules the participants must follow. First, the winner is the first person who exits the doors leading out of the Hall of Calling before sundown. If there are two or more people exiting at exactly the same time, they will divide the prize equally among all winners. Second, groups and individuals can collaborate together to overcome some of the challenges, but they cannot directly harm, interfere, or attack other participants. The challenges are hard enough as is, and there needs to be enough participants to ensure that the graduating wizards' designs are tested. Finally, as mentioned earlier, there is a high risk of death, so each participant will need to sign a waiver explaining they understand the rules and the risks of bodily harm and possible death. The Breaching Festival itself is attended by many folks, including Queen Ileosa of Korvosa.

Ornelos asks if there are any questions. The participants remain quiet, so the headmaster then divides the participants into three groups, so they can tour the different halls of the Acadamae where the challenges will take place. The Coopers end up in the same group as the Naga and Whilenor, and their guide is Jandar Listwin, a junior wizard who plans on graduating next year.
  • The Hall of Summoning is the largest building on campus and shows evidence of having been rebuilt in the last few decades. The Hall's main feature is its large auditorium where 333 students can sit comfortably. Final exams for wizards take place here.
  • The Hall of Seeing features a set of double doors that display giant harrow cards, which change to reflect the past or the future of the last person to touch the door. There are scrying devices everywhere.
  • Resembling a cube, the Hall of Induction is built of thick iron on three sides, and a series of iron plates on the fourth. It contains nothing aside from a spiral staircase and five empty floors. All walls in here are made of force, and keep all evocation spells contained inside the building.
  • Forever shifting, the Hall of Lies is the home of the Acadamae's illusionists, and as such not everything is at it seems.
  • Every part of the Hall of Shaping has been transmuted over the decades, providing the building an eclectic, if worrisome, look.
  • The Hall of Whispers is the final home for many of the students (and participants) who were unable to complete their tasks. Home to powerful necromancy, this building is the site of many gruesome experiments.
  • Home to the school's enchanters, the Hall of Charms is imbued with power.
  • The Hall of Wards is the best guarded and magically protected building in Korvosa, and probably all of Golarion. To complete the last challenge, participants must enter the hall and emerge from it after defeating the challenge inside. The first person to step out wins the Breaching Festival.
As the group returns to Ornelos Hall, site of administrative building, a wizard is thrown out of a window, shattering glass everywhere. A large retriever steps through and pounces on the prone wizard. The Coopers leap to action, and after a few tense moments are able to slay the creature and rescue the wizard. She identifies herself as Seska Imintar, and she tells the Coopers she had been working on a challenge for tomorrow when the beast escaped. Ornelos rushes to the scene, and after listening to Seska for a minute chastises her for failing to constrain her monster. He promises the Coopers that her challenge will be better tomorrow, else she will fail her graduating year. Thanking them for saving her, he bids them goodnight, and looks forward to seeing them an hour before dawn tomorrow. The Coopers withdraw to their lodgings, reading for their big adventure, and, hopefully, their even bigger payoff!

Friday, September 22, 2017

The root of the Emerald Spire

Sarenith 30, 4712

Thorne drops a few barrels of red dye in the town water supply early in the morning. Within a few hours, the tension has ratcheted up even further, and there is palpable panic in Fort Inevitable. During the day, Daryle and Darelle go to the Temple of the Golden Key and purchase several potions of cure heavy wounds, cure medium wounds, and cure light wounds. Both sisters anticipate that the battle with the Vault Keeper will be a tough one. They also purchase potions of invisibility from Falandra, who has just brewed a new batch. Darelle then goes to Abernard's house. The sorcerer is there, reading a book on his porch. Darelle shoots the breeze with him for a while, then asks him if he could identify an item for her. He agrees, and examines the hand Darelle discovered in the Emerald Spire. After a few moments, Abernard tells her she's the owner of a hand of glory. Darelle thanks him.

Following his failed attempt at leading his cultists to the Emerald Spire, Rowen grabs his scrolls of magic missile from his ruined estate and returns to Fort Inevitable. Kazmauk remains outside the town's walls at the Hunters' Lodge and awaits the return of his sisters with trepidation. He's ready to return to the Emerald Spire. Omok continues to read the Book of the Damned, hoping to unlock all of its knowledge.

The Cooper sisters finally return, but it is too late to leave the Hunters' Lodge. The group decide to head out early in the morning.


Erastus 1, 4712

Awake before dawn, the Coopers realize that Olifrit is gone. Instead of the gnome, they find a Gerald in the building. This Gerald wears priestly robes and seems saner than some of the other versions they have encountered in the past. The Coopers wonder how he eluded security and entered the lodge, but after a short discussion, the rest of the group agrees to take Gerald with them They begin the trek to the Emerald Spire. Each of them experience a sense of foreboding. This could be the day they triumph over the evil that dwells at the root of the Emerald Spire, or this could be the day when their adventure comes to a permanent end. It takes them out of the morning, and the Coopers give the Spire a wide berth, hoping to avoid the large giants and goblins encampment at the base of the Spire. Their circuitous route allows them to not be seen from the Spire, but they also can't see it. They enter through the secret tunnel leading to the Splinterden level. From there, they use spire tokens to travel to the Vault, the sixteenth and last level of the Emerald Spire.

Arriving at the base of the Spire, the Coopers first stop by the strange creature that looks like a pillar of stoneOoviroon is happy to see the Coopers return so soon, and he asks them for news of the outside world. Darelle reports on what has happened in Fort Inevitable, and questions the outsider on the happenings down here. Ooviroon has no news. He's now happily digesting the remnants of the grugs the Coopers killed and fed him a few days back. Darelle questions him on the origins of the SpireOorivoon explains that eons ago Vault Builders, which hailed from the Plane of Earth, arrived on Golarion shortly after its creation. Using seeds of crystallized magic, they seeded the planet with vaults, spaces where they could study the nature of life. The Vault Builders were responsible for creating numerous spaces throughout Orv, Golarion's third and lowest level. When the Vault Builders departed following their war agains the Aboleth, a Vault Keeper was left behind to guard the Emerald Spire. Named Iluchtewhar, this Vault Keeper has slowly gone insane over the eons, according to OoviroonOorivoon further talks about what motivates Iluchtewhar, and mentions that as an outsider from the elemental plane of earth he is vulnerable to bludgeoning.

After this discussion, Darelle bids goodbye to Ooviroon, and the party heads northwards. Kazmauk stops and examines the strange stone sphere. Daryle notices that the sphere is completely smooth and has no seams. Omok uses divination and determines that the stone sphere was built by someone to protect itself against an enemy coming from the root of the Emerald Sphere. Gerald uses spell craft and realize that the structure was built overtime with a large number of shape stone spells. Rowen makes some quick calculations and believes that one could move about 25 feet in using some sort of teleportation spell and be safe.

Tired of these arguments about the best way to penetrate the sphere, Darelle uses a hammer and chips away at the stone wall. Surprisingly, the wall crumbles easily. Kazmauk grabs tools and also begins to bash away, and soon most of the Coopers are at it. After half an hour, they emerge on the other side into a small cavern. Inside they discover a small fey floating on air. She introduces herself as Eriniell, and she invites them inside. She also informs them they must not touch the floor as Iluchtewhar can sense their thoughts when they are in contact with the earth. She tells them she used to be one of Iluchtewhar's servant but eventually realized that he had been corrupted by the Spire. She has been hiding behind this barrier, protecting herself from the Vault Keeper, hoping to strike at him when the time was right. The Coopers, sensing a possible alliance, tell Eriniell that the time is now, and manage to convince her that today is that day. She agrees, and mentions that Iluchtewhar is dwelling beyond this room. The Coopers ask how they are supposed to go there. Eriniell tells them they could travel through the roots that spread around this level, but she has the ability to dimension door to his lair. After some negotiations, she agrees that she and her children will transport the Coopers to Iluchtewhar's personal chamber by means of this spell. Darelle then notices that there are several invisible stalkers in the room with them, all hovering behind the fey. The Coopers are ill at ease but decide this seems the best plan.

As they speak with the fey, whispering of wind causes Rowen to change personality and he becomes very self assured. Eriniell casts dimension door and the Coopers and their allies arrive in Iluchtewhar's room. Eriniell immediately engages in combat, and the Coopers join in. Kazmauk hits with sword but realizes that his attack is ineffectual. Only magic and blugeoning will hurt Iluchtewhar. Darelle and Thorne unleash a torrent of magic missiles, while Kazmauk engages with his lesser weapon. Omok joins in, and Rowen casts a few spells as well. Iluchtewhar replicates against the party by unleashing a blast of razor-sharp crystals that strike everyone but Thorne. He also summons earth elementals to fight on his behalf. Daryle engages one of the elementals, while the other strikes at Omok. The party is quickly depleted of healing spells, and finds itself on the tethering edge of doom. Iluchtewhar has suffered massive hit, yet he is still standing. It is clear, however, that he is slowly maneuvering himself towards a side door to escape the room.

While fighting, Rowen hears sounds coming from the hallway leading to this room. Is it reinforcements? Daryle moves away from her earth elemental long enough to spike the doors close. As combat rages, one of the Coopers nears death, followed by another one. The Coopers have met their match and will surely perish.

Suddenly the door explodes outward, crushing Rowen beneath a ton of splintered wood and rubble. Duke Mosley enters the room, resplendent in a dust-free and shiny uniform. Mosley does not look sick in the slightest. Followed by a horde of Hellknights, he greets the Coopers and unleashes a wave of healing, restoring everyone's strength. Kazmauk turns around and deals the death blow on Iluchtewhar, who explodes in a shower of sparks and green crystal dust, hurting everyone with debris. The Coopers are surprised to see him Duke Mosley. The Duke tells them that he has been faking his near-death to fool his enemies into thinking him weak. His plan was to capture the Spire all along, and now thanks to the Coopers' valiant efforts he controls the structure. He tells them that war is coming to Cheliax, and he will use the enormous power of the Spire to attempt to dethrone his mother the thrice damned queen, Queen Abrogail Thrune II. He is grateful to the Coopers for their assistance, and he invites them all to a banquet tonight to celebrate his brilliant victory. All, except Gerald. He tells the sorcerer that he will give him and his myriad copies a day's head start, then it will be hunting season.

In a private conversation with Daryle and Darelle, Duke Mosley informs the sisters that while his forces have been assaulting and clearing the Spire, the former Lady Commander Audara Drovust has been leading the quarterly relief force of Hellknights against Fort Inevitable, hoping to catch Mosley dying in bed with a small guard protecting him. This force left their planned itinerary at Daggermark and seized Mosswater before trekking to Fort Inevitable. Unfortunately she encountered a force of goblins and giants equipped with emerald automatons, and both forces are fighting within view of the Fort. Furthermore, he lets them know that a rebel force has seized control of Fort Inevitable and removed the few Hellknights who did not switch allegiance. As it is, both Greenhide and Drovust will exhaust themselves against each other, and the victor will be unable to seize the town back. Mosley tells them his own army has suffered some losses, but are now encamping in the Spire and will not be challenged by Drovust, Greenhide, or the rebels in Fort Inevitable. He apologizes to the sisters to have made them pawns of his plans, but as a thank you he recognizes that the Hellknights' possession of Fort Inevitable has now run its course and he agrees to leave the town alone. After all, he will need all of his strength and manpower to secure the Spire and study it.

Upon this news, Darelle sends a message with her tree token to Dr. Mordel reporting what has transpired at the Spire. with message of new management. Rowen, who explores the next room, finds a strange device. Duke Mosley, who enters the room, chats amicably with Rowen and they discuss the purpose of the device. A large map shows the entirety of Golarion with blinking spots scattered throughout. When Rowen begins touching parts of the Orvgate, a potent artifact that allows travel to other Vaults throughout Golarion, Mosley backs away. The necromancer pulls the first lever, which lines on a specific Vault that appears to be in the expansive jungle of  Mwangi. As soon as Rowen touches the second lever he is transported far and away to that Vault. Mosley shrugs and walks away. 

Thorne, sensing his opportunity, swiftly melts in the shadows and leaves the scene. Making it back to Fort Inevitable, he retrieves a few items and flees the area, motivated either by Duke Mosley's revenge or the ire of his sisters ...

Darelle notices that the green dust that used to be Iluchtewhar begins slowly drifting on the floor. She uses windwall and blows it all away. The Coopers have successfully conquered the Emerald Spire, but so much unanswered questions remain!

Friday, September 8, 2017

When all the threads tie together

Sarenith 28, 4712

Returning from their latest trip to the Emerald Spire, the Coopers arrive in Fort Inevitable to find the town in uproar. The entire Hellknight guard has been deployed at the gates and on the walls as if an assault was expected. People entering the town as well as people leaving are being thoroughly searched, and traffic is backed up on both sides of the gates. Noticing this, and realizing that there is now a dwarf and a gnome among their party, the Coopers decide to avoid the questions and fees their appearance would receive at the gates and instead enter through the sewer tunnels. Instead of following her siblings, Daryle heads back into the woods. She will hunt for a few hours, then return through the Juliver Gate and see what information she can obtain from the guards.

The gnome Olifrit is the first one to enter the town, followed by the rest of the party through the sewers. They head directly to the secret door that leads into Dr. Mordel's basement. A few creatures are laying in clean beds, while in the corner the silver demon paces his cage relentlessly. They come up the stairs and meet Erynna, who greets them warmly. When questioned by Darelle as to what is happening, she informs them that two nights ago, Duke Mosley returned in a covered wagon. Deathly ill, he has taken residence on the top floor of the Citadel in Roscoe's old quarters. The few that have seen him report that he is bleeding heavily from a large gash on his shoulders. Magical healing has been unable to staunch the flow, and remove curses have all been ineffective. He is ghastly pale and shivers uncontrollably. Even though it is the height of summer, fires burn in all fireplaces of the Citadel. She further tells the Coopers that though Dr. Mordel's healing and alchemy skills are well known, his services have not been called for.

They then join Dr. Mordel himself in his small laboratory on the second floor. He also greets them warmly, and tells them that he suspects Duke Mosley is both dying and highly infectious, if the rumors and gossip reported by his network of informants are to be believed. Most people who can flee the town have already done so, but the Hellknights are ensuring that valuables are left behind. Hence the heavier security details at the gates. Darelle asks him what Mosley might be suffering from. Dr. Mordel replies that to the best of his knowledge the Duke was stabbed by a demon during a campaign in the World Wound, and Mosley has never recovered. He's not sure what it could be, but with magical healing not working, it has to be some seriously powerful demonic magic. Dr. Mordel might be able to analyze the sickness and prepare an antidote, but he would have to get a sample first. Concerned about herself, Olifrit interrupts the discussion and asks Dr. Mordel to restore her hands and her left foot to their proper nature. She confesses that she used to be Gerald. Dr. Mordel agrees to do so but it will require some time, extensive and very painful testing, and most of Dr. Mordel's patience, but it should be possible to at least address some of the issues currently plaguing Olifrit.

Pulling Darelle aside, Dr. Mordel also tells Darelle that her that Fort Inevitable's enemies are marshaling their forces against the town. Events are coming to a head and the fate of the town's citizens hang in the balance, he warns her. Armed with this newfound knowledge, Darelle and the remaining members of the party, minus Olifrit, head back out of town to avoid the contagion.

Thorne enters the town a little later through the same sewers wearing a disguise. He returns to his old shop, and finds it shuttered by Roscoe's orders, but it has not yet been repurposed. The rogue gathers gear, and he bids farewell to his place of commerce. He heads to Dr. Mordel's house, but Erynna turns him away and does not let him in the house. Dejected and sad that no one recognizes his role as a hero and savior of the town, he enters the sewers and heads out. Thorne manages to avoid two Hellknight patrols, but he runs into his siblings right outside Dr. Mordel's basement. As they leave, Darelle fills him on what has happened in town, but tells him flat out that she does not trust him. They emerge from the sewer outside the walls, but unfortunately Thorne is noticed by two guards and the alarm is raised. Thorne runs away, pursued by a Hellknight patrol but eventually manages to lose them.

Daryle comes in a little later with the produce of a hunt through the Juliver Gate. She encounters Bolgur, the Hellknight half-orc who leads the guard detachment. He seems very unhappy to see him, but he's generally unhappy so she's not too worried. She tells him she's been gone for four days, and she inquires as to what is happening in town. Bolgur reports that the Duke has returned with a small escort of four guards, and is now living atop the Citadel. He's real sick, and it is said he's taking it out on the staff. Bolgur then tells Daryle that Maralictor Wirt has left her a letter. He retrieves it and hands it to her. Daryle reads Wirt's message, which tells her not to enter the town but to send word she's back with a place to meet. Daryle tells Bolgur she forgot something at the farm she must get. Could he send Wirt a message? The half-orc replies that he can, but it will cost her. Daryle agrees to leave him the result of her hunt.

Half an hour later, Wirt meets Daryle outside in the shade of a grove by Mother Holworth's farm. The Hellknight reports on the event of the last three days. On top of the information already gathered by the other Coopers, Daryle learns that the Hellknight contingent that transits through Fort Inevitable every three months has disappeared. More than 600 troops have simply vanished. On top of everything else, quarterly taxes are due in three days, the merchants are stuck in Daggermark awaiting their Hellknight troops as escort, and the population is restless and panicky due to persistent rumors of infection. Wirt advises Daryle to avoid entering the town right now due to the possibility of contagion. She also tells the ranger that the Seven Foxes have all left the town. Daryle requests that a meeting be set up at the Hunters' Lodge with everyone to discuss the current situation. Wirt replies that she should be able to get them there in time for supper.

The necromancer Rowen, who has finally recovered from the betrayal of his cult, has spent the greater part of the last months rebuilding his evil forces. Having returned to Fort Inevitable, he decides to investigate Duke Mosley's claims to see if there's any way Mosley might be entreated to join him in his last days. Rowen contacts a highly placed servant in the Citadel, and that servant describes that the mental status of the Duke has deteriorated and he's been abusing his staff. The servant also reports that Duke Mosley is compiling a list of individuals he plans on executing before his death to settle old grudges. No one seems to know who's on the list, but speculations are rife among the Hellknights. Rowen wonders how he can capitalize on this situation. He decides to spread rumors through town and wipe up the hysteria that surrounds the fears of an epidemic. Throughout the day, more and more people gather to listen to speakers at the fountain boasting of the benefits of joining the Death Cult. Rowen rubs his hands in glee.

Daryle and Darelle connect at the Hunters' Lodge. There they are met by Shim Longbranch, who is very much out of breath. He has run all the way from Dimsdale to report that an army of emerald automatons has laid siege to the village. They are left by four different Geralds. Shim reports he barely managed to escape the siege. Gerald has threatened to burn the village down to the ground if a powerful object is not turned over to him before nightfall. Shim tells the Coopers that the inhabitants have fled across the bridge into the forest, but all fighters have remained behind to resist the invasion. The Dimsdalers have some experience with a siege, having suffered one only a few months back. The sisters agree to help Shim. Darelle summons her jar of cloud and they fly south, reaching Dimsdale a half hour later. Shim also mentions that his patrols have discovered that the giants have finally arrived and that they have setup a camp at the base of the Emerald Spire and could attack at any moment.

They spot from the sky four distinct forces arrayed against the village, all led by a different Gerald. They all appear to be collaborating together. Darelle and Daryle land beyond the village, connect with the refugees, and then enter the village. They meet Dunleaf Appletop, Dimsdale's mayor, who informs them of Gerald's demands. He doesn't know what Gerald wants, but he'll fight to protect his village. Daryle heads out and, under a flag of truce, meets with Gerald. He reveals that he has had a vision that the Hellknights have hidden a powerful weapon in Dimsdale. In his vision he has seen Duke Mosley use the weapon to destroy Fort Inevitable, and he wants to prevent that from happening. He's not sure what he is searching for, but he is convinced it is here in the village. If it is not turned over by nightfall, he will order an assault and burn everything to the ground. During this conversation, Gerald is joined by the other Geralds, who all agree that this is the proper course of action. All of them have had similar visions, and they all sincerely believe that they are saving the town from certain doom. Daryle informs the Geralds of the events that have transpired in Fort Inevitable over the last few days. Gerald is encouraged that his vision is coming true, and he threatens his sister with bodily harm if she remains in the village.

Daryle returns to the village and reports what she has discovered from Gerald. Darelle, meanwhile, searches the former Hellknight barrack and discovers a secret space behind a wall. In this small space she finds a lead chest. Even without any particular ability regarding the detection of evil, Darelle feels a faint trace of it emanating from the chest. The sisters remove the chest from Dimsdale and depart on their cloud. The Geralds sense that the object has been removed. One Gerald returns to Fort Inevitable to retrieve his wife and mother and save them from the destruction that's about to take place. One Gerald takes control of some automatons and heads back to the Emerald Spire. Another Gerald decides to search for the missing Hellknights, while the last Gerald launches an assault on Dimsdale with greatly diminished forces and is quickly wiped out. Darelle and Daryle head back to the Hunters' Lodge.

There they meet six members of the Seven Foxes. Dunleaf remained in Dimsdale. The Foxes advise they have about 80 fighters ready to seize key infrastructure areas of Fort Inevitable if an attack by giants and Greenhide leads the Hellknights to attempt a sortie. They are concerned, however, about the remaining civilian population still in the Fort. Darelle and Daryle agree that in case of an assault on the town, the Foxes' forces will need to remain hidden until needed to either turn the tide of battle or to remove weakened Hellknight forces. Abernard Royst identifies the object the Coopers retrieved from Dimsdale as the Octillio Crystal Sphere, a deadly weapon that could destroy a large section of the town.


In the late afternoon, feeling that the Death Cult has been sufficiently frenzied, Rowen leads a group of about 100 individuals out of Fort Inevitable. The Hellknights do not oppose this departure, correctly assuming that these discontented folks were better off beyond the wall, and possibly dead, in their quest to get rid of the powers that dwell in the Emerald Spire. Having taken refuge in a barn, Thorne spots the procession and follows it. The crowd walks down the road and passes in front of the Hunters' Lodge. Rowen senses the evil of the object newly acquired by the Cooper sisters, and he attempts to break into the Lodge. His attempts are repulsed none too gently by Daryle, and Rowen accepts for the time being to move his group away from the Lodge, bidding his time.

Omok, who also joined the Coopers at the Lodge, feels the pull of the object as well. Rowen attempts to convince Omok to join him and take the object by force, but reason prevails and Omok chooses not to align himself with Rowen at this time. Thorne, who has observed this whole exchange, also attempts to enter the Hunters' Lodge, but is turned away by Daryle. She vociferates a series of threats and advises him that he needs to step up. To prove his loyalty to the family, he must organize an evacuation of Fort Inevitable. If an assault does come, he must get as many inhabitants out as possible.

Thorne returns to town and, working with his remaining contacts, creates a plan that will safely see most of the remaining residents depart Fort Inevitable in the first minutes of the conflict. Darelle contacts Zoarth and delivers a message telling him about the alliance between hill and cloud giants and Greenhide, and request any possible assistance the cloud giant could provide. Worried about their new object, the sisters decide to hide it in the dimensional gate below the Hunters' Lodge. It's possible, but improbable, that a creature from that level of the Abyss would stumble upon it, and it would also remove its influence from the Material Plane. The sisters thus take into the basement, through the mine tunnels, and into the Abyss, before using the hand of banishment to block access again from the Abyss.

As night falls, the Coopers feel as ready as they ever will for what is surely to come on the following day.

Friday, July 21, 2017

Disappointment on so many levels

Sarenith 26, 4712, continued

Shaking off the damage from Gerald's fireball, the Coopers stand up again in the room with the caulborn, who did not suffer any damage as they saw Gerald's attack coming before Gerald himself was able to unleash it. They congratulate the Coopers on their choice of siblings, without a trace of irony in their tone. Gerald casts mend on everyone's burnt items of clothing, and now everything looks as good as it did prior to the fireball.

Thorne questions the caulborn about what to expect in the rest of the dungeon. They reply that the balance between chaos and order is likely to be upset with their presence here, but it remains to be seen which will eventually triumph. However, they also state that they are curious as to how the Coopers will manage to escape this room as they themselves have not found a way out. Gerald casts dimension door twice and transports the party back to the main room. The centaurs do not acknowledge their presence and remain on guard, ready to fight. The Coopers decide to move on to the next room.

Weary that a trap awaits them, Roscoe carefully enters the room, but nothing happens. The rest of the Coopers follow suit, except for Daryle. Suspicious and worried that the door will lock itself behind them, she asks Thorne to close and open it several times. The rogue does so, and the door does not lock. Daryle remains skeptical but she agrees to come in, and her fears are soon allayed. Aside from gold lines on the floor and a gentle humming, there isn't anything of interest in this room.

The next room, however, features three kolyarut evidently being repaired by giant machine pulsing with energy. Each machine's many arms sparks and moves parts from its innards and place them on the creatures. Thorne walks in and begins to talk to one of the kolyarut. The rogue questions it on what has happened to them, and it replies that it participated in a battle not too long ago. Gerald realizes that this is the same battle they saw while in the room with the caulborn. The creature explains that at the end of yet another inconclusive battle they retrieved their wounded and returned here to be fixed in time for the next fight.

Darrelle looks at the machinery and wonders if it could be used to repair the equipment in the room next to the caulborn. Gerald guesses that they should be able to. The machines appear moveable, but none of the Coopers, not even Omok, are strong enough to move one of them. Thorne manages to talk the three kolyarut into pushing one of the machine to gain an advantage over the other side. With the ability to summon allies repaired, the Inevitables will surely win this conflict. They agree and begin pushing the machine. Thorne estimates it will take about two hours to drag it across the hallways, so he agrees to supervise the progress. Bored with the lack of battle, Omok continues to read The Book of the Damned, hoping to gain more power.

Roscoe opens the door leading away from the machine room. In the next room stand two kolyarut, guarding access to the neutral space where battles take place. Roscoe attempt small talk with them, but they warn the Hellknight Commander that they are about to be attacked. Sure enough, the doors to the east burst open and in step four chaotic outsiders who immediately engage in battle. Normally in this sequence of events the other three kolyarut would intervene, but as they are otherwise engaged with Thorne, the forces are unevenly matched, even with the Coopers engaging the enemy. The Proteans inflict significant damage on Roscoe and Darelle, while Gerald manages to lose a foot and crushes his hands when a Protean appears behind him and surprises him.

It takes the return of the three kolyarut to reverse the tide, and soon the four Proteans are slain. It occurs to Thorne then that if the bodies of the dead Proteans were physically moved up the stairs a little, the other Proteans wouldn't be able to dimension door and retrieve their dead comrades to bring them back to the battle. The Coopers move the dead bodies.

Meanwhile, Gerald is healed by Omok, but unfortunately that doesn't fix his foot issue or his crushed hands. Struck by a genial idea, the sorcerer decides to use the machines that fix the kolyarut. After all, what could possibly go wrong? A metal foot and two metal hands four times their normal size later, Gerald knows the answer to his question. However, he can now move, albeit slower than before. Using spell components and precise hand movements will prove to be difficult, if not impossible. Daryle remarks that at least this version of Gerald will clearly stand out among the others.


Eventually the kolyarut reach the generator with the fixing machine, and it begins humming as it slowly repairs it. Thorne keeps an eye on the whole operation, but it becomes clear that within the hour it will be fixed.

With the cycle broken and a lack of allies to rejuvenate, the Inevitables triumph over the Proteans. The Coopers can now safely explore this level. Unless Gerald does something dumb ...

Friday, July 7, 2017

Law versus chaos

Sarenith 26, 4712


With the investigation of the poisoned sausages now wrapped up, the Coopers decide to head back to the Emerald Spire and explore the 15th level. They trek through Echo Wood, then arrived at the tunnel leading to the Splinterden level. Suddenly they hear two familiar voices. Thorne steps out of the shadows and tells his siblings that he'd been waiting for them. Daryle's first reaction is to pull her bow and notch an arrow, but after a few tense moments the other members of the Coopers agree to let Thorne and Rowen join them. Not that they trust them or anything, but perhaps it would be easier to deal with the Emerald Spire with a full complement of party members. Thus, for the first time in months, the entire party is together.

After some discussion as to whether to move to down to the 15th level or perhaps clear the 9th level for real this time, the Coopers decide to head to the depth of the Spire. They use their transport tokens to teleport to the 14th level. Scattered around the room, they are greeted by the lich Nhur Athemon, who inquires about the happenings outside the Spire. Roscoe relates some of the events that have taken place, then the Hellknight questions the lich about how the Coopers can travel down to the 15th level. Thorne maneuvers around Athemon's throne, getting in a position to backstab the lich. Nhur Athemon remains focus on Roscoe, however, and magnanimously opens a secret staircase leading downwards by pushing a button on his throne. The Coopers head down.

After about a descent of 600 vertical feet over more than 1,000 steps, they reach a strange level, with gold wires embedded in the floor. Two creatures looking like mechanical centaurs stand guard, but they do not attack until Thorne steps in the room and begins to pull the gold wire out of the ground. The battle is short, and the party takes a beating until Darelle releases a cloud from her jar of cloud and reduces visibility to zero. The Inevitables threaten the Coopers with certain death, but Thorne wisely states that they are in fact here to support the Inevitables' quest to eliminate the Proteans. Darrelle recalls her cloud, and the creatures allow the Coopers to freely move about the level as long as they don't touch anything and that they take the fight to the Proteans.

In the next room, they discover two creatures looking like large mechanical eyeballs who were clearly expecting them. They are manipulating various parts and appear to be rebuilding something. They reveal that they have been fighting the Proteans for eons, and that the battle is at a stand still, neither side being able to communicate with their plane of origin. The Inevitables wish to keep the Spire's gate closed, while the Proteans wish to open it and release chaos in the world. The Inevitables control the gate, but the Proteans have the key. Tempted by all of the wonderful stuff laying around, Gerald briefly considers taking a few spare parts, but a deadly look from his sister Daryle moves him along.

The third room looks like a power generating station, and the wires here hum softly. A set of doors lead out of this room into another one, and all lawful creatures are able to walk through freely, while chaotic creatures suffer some damage. Omok is the worst off, but he quickly heals. In this room they meet the caulborn, who are observing what is happening in another part of the level. In their conversation the Coopers quickly gather that the caulborn are monitoring the situation and taking copious notes, but appear to support neither side.

Gerald decides to add a variable to the fight between the Proteans and the Inevitables in the Spire room, and he casts fireball on the large window, hoping to ignite the room beyond. Unfortunately it is only a screen and the room where they stand is engulfed in flames. Gerald and the other Coopers take significant damage. Daryle shakes her head in disbelief. Here we go again, she's thinking...

Friday, June 23, 2017

The poisoned sausages investigation

Sarenith 22, 4712

Waking up from their really bad collective dream, the Coopers find themselves laying in very soft beds in separate rooms at the Juliver ArmsDoliver apologizes profusely for their predicament and mentions that others also suffered the same fate. The Coopers are puzzled. How did they all suffer the same dream, and why? A few questions reveal that all of the individuals around town who were affected had consumed Karlyle the Butcher's freshly made sausage. But why would Karlyle want to poison everyone?

The Coopers are also confused to find Gerald in their mists. Gerald reports that he'd been out from work yesterday and prepared a meal of sausage. Daryle gets angry that there are so many Geralds running around. Omok proposes that they start killing each Gerald they encounter until they stop encountering them. Then at last they will be free from the sorcerer's gaffes. Gerald agrees that he needs an identifying mark to distinguish him from the others so that his family members know that he's the real one. He goes to the blacksmith and gets him to carve a dragon design in his protuding horn. There! A unique design. What could possibly go wrong?

Meanwhile, Omok questions the orb of command "What being planned to put hallucinogenic drugs in our food that made us have a collective dream?" The orb indicates that Master Lobeck, one of the high ranking poisoners in Daggermark, has planned the poisoning operation. Omok is mad that the orb does not tell him why, but the orb only answers one question per day. Roscoe is vaguely familiar with that name. Master is Lobeck's first name, and not an honorific. He is described as bald with a tonsure haircut, and is supposedly the third highest ranking member of the poisoners' guild.

Roscoe reports to the Citadel and talks to the second in command. There are several reports that others in the town have experienced a similar food poisoning, but none of them seem to have experienced as vivid dreams as the Coopers. Seventeen individuals were arrested for disturbing the peace. In all likelihood they suffered from this poisoning. Daryle checks the Hunters' Lodge. Shim Longbranch has nothing to report. They did not eat any of Karlyle's sausage yesterday. Shim mentions that the new recruits' training is going well.

Gathered back at the Juliver Arms, the Coopers decide to postpone their trip to the Emerald Spire and instead investigate the sausage poisoning. The sausage was smoked and freshly made that day. Doliver brings his last sausage. Roscoe detects poison, and it comes back as clearly poisoned. Gerald identifies the sausages and discovers traces of evocation. The sausage is both poisoned and magical. Or is it a magical poison?

Daryle decides she will talk to Karlyle. The butcher is happy to describe his sausage-making process, and shows the Coopers his instruments. Daryle discovers that the spice blend that Karlyle puts together has been altered. Darelle pinpoints angel blue as the suspicious herb that has been added. This herb grows in the depths of the Mwangi jungle. It is used by shamans to inspire dreams and acquire visions, and is considered to have some evocative magical properties. Karlyle mentions that early yesterday morning Jeff, the baker's apprentice, had come by to deliver bread before dawn and he had pointed there was a man on the roof. Karlyle and his apprentices had left the shop for a few minutes and had scanned the roofline, finding nothing. Jeff swore that there had been a man up there. The butcher and his workers scoffed and returned to work. The alteration of the herb mix must have happened then.

The Coopers decide to find Jeff. He's a simpleton who has worked with the baker for over two decades. Darelle questions Jeff about the man on the roof, and Jeff swears there was a man up there yesterday at dawn, but he did not get a good look. The Coopers head back to Karlyle's neighborhood. On the roof they discover traces of footsteps. It last rained three days ago, so the footsteps are recent. Omok  investigates the building on the other side of the street, and finds an old deaf woman. Omok removes deafness from the old woman. She had not heard anything. But her granddaughter reports that there were noises on the roof two nights ago. Omok returns to the roof and places a symbol of sleep on the weathervane. He hopes to affect the rogue if he returns in the night.

Daryle goes to tell Dr. Mordel about angel blue  Erynna tells her she hasn't seen Mordel. He ate ome of the sausage for lunch yesterday. The ranger decides she will wait until sunset to see if the doctor will stir.

Roscoe returns to the Citadel and visits prisoners. All of them tell a similar story of eating sausages, then experiencing strange and uncomfortable dreams. Roscoe orders the prisoners released, and does not assess fines for their breach of peace. Roscoe then heads back to Karlyle and he orders the butcher to use entirely new spices and "beef" up his security.

At dusk, Dr. Mordel awakens with an incredibly powerful headache. Daryle explains what happened to many of the residents of Fort Inevitable. Mordel reports that he experienced heightened frustrations and angers and loosened inhibitions while under the sway of the sausage. Darelle brings a sample of angel blue to Dr. Mordel for further analysis.

Daryle notifies the rest of the seven and explains what has transpired in town the last two days. They agree to be on the lookout for strange events. The ranger also decides to camp outside the treasury, remembering that one time when someone broke in and stole all of the money under similarly strange circumstances. Omok, for his part, waits on the roof. Their fears are unfounded however, and the night passes quietly.


Sarenith 23, 4712

In the morning, a different Gerald appears in town, trailing strange sand under his boots. Daryle recognizes the sand as being the same one located in the old mine near Shadowborn Manor. This one gets a tiger carved in his horn. Darelle visits Falandra, and discovers that there's a third Gerald working there. Falandra and Darelle discuss the problem, and Falandra remembers reading a tome about what was called the "Cassandra Effect." A wizard had supposedly developed a spell that could summon a mirror image of a living person, with the same memories up to the summoning. This sort of spell could explain the presence of multiple Geralds that seem to appear then disappear at random.

Daryle and Roscoe devise a plan to tell every Gerald they meet to be at the Hunters' Lodge in a week's time at 4pm. When they all show up, they will be captured. Daryle then decide to explore the tunnels and goes to the mine. She discovers that it is still in operation, but there are no Hellknigths present. Further investigation by Roscoe at the Citadel reveal that Thorne had ordered the mine closed a few months back because the supply of iron ore had been depleted. Clearly, it had not been.

The Coopers and Omok go to the mine with 24 Hellknights. The miscreants turn out to be connected with the poisoners' guild, and despite heavy losses the Hellknights under the valiant leadership of Roscoe manage to regain control of the mine. Gerald sheds a tear for the loss of his turtle a year ago in this very spot under less pleasant circumstances.