Showing posts with label Abernard Royst. Show all posts
Showing posts with label Abernard Royst. Show all posts

Friday, September 8, 2017

When all the threads tie together

Sarenith 28, 4712

Returning from their latest trip to the Emerald Spire, the Coopers arrive in Fort Inevitable to find the town in uproar. The entire Hellknight guard has been deployed at the gates and on the walls as if an assault was expected. People entering the town as well as people leaving are being thoroughly searched, and traffic is backed up on both sides of the gates. Noticing this, and realizing that there is now a dwarf and a gnome among their party, the Coopers decide to avoid the questions and fees their appearance would receive at the gates and instead enter through the sewer tunnels. Instead of following her siblings, Daryle heads back into the woods. She will hunt for a few hours, then return through the Juliver Gate and see what information she can obtain from the guards.

The gnome Olifrit is the first one to enter the town, followed by the rest of the party through the sewers. They head directly to the secret door that leads into Dr. Mordel's basement. A few creatures are laying in clean beds, while in the corner the silver demon paces his cage relentlessly. They come up the stairs and meet Erynna, who greets them warmly. When questioned by Darelle as to what is happening, she informs them that two nights ago, Duke Mosley returned in a covered wagon. Deathly ill, he has taken residence on the top floor of the Citadel in Roscoe's old quarters. The few that have seen him report that he is bleeding heavily from a large gash on his shoulders. Magical healing has been unable to staunch the flow, and remove curses have all been ineffective. He is ghastly pale and shivers uncontrollably. Even though it is the height of summer, fires burn in all fireplaces of the Citadel. She further tells the Coopers that though Dr. Mordel's healing and alchemy skills are well known, his services have not been called for.

They then join Dr. Mordel himself in his small laboratory on the second floor. He also greets them warmly, and tells them that he suspects Duke Mosley is both dying and highly infectious, if the rumors and gossip reported by his network of informants are to be believed. Most people who can flee the town have already done so, but the Hellknights are ensuring that valuables are left behind. Hence the heavier security details at the gates. Darelle asks him what Mosley might be suffering from. Dr. Mordel replies that to the best of his knowledge the Duke was stabbed by a demon during a campaign in the World Wound, and Mosley has never recovered. He's not sure what it could be, but with magical healing not working, it has to be some seriously powerful demonic magic. Dr. Mordel might be able to analyze the sickness and prepare an antidote, but he would have to get a sample first. Concerned about herself, Olifrit interrupts the discussion and asks Dr. Mordel to restore her hands and her left foot to their proper nature. She confesses that she used to be Gerald. Dr. Mordel agrees to do so but it will require some time, extensive and very painful testing, and most of Dr. Mordel's patience, but it should be possible to at least address some of the issues currently plaguing Olifrit.

Pulling Darelle aside, Dr. Mordel also tells Darelle that her that Fort Inevitable's enemies are marshaling their forces against the town. Events are coming to a head and the fate of the town's citizens hang in the balance, he warns her. Armed with this newfound knowledge, Darelle and the remaining members of the party, minus Olifrit, head back out of town to avoid the contagion.

Thorne enters the town a little later through the same sewers wearing a disguise. He returns to his old shop, and finds it shuttered by Roscoe's orders, but it has not yet been repurposed. The rogue gathers gear, and he bids farewell to his place of commerce. He heads to Dr. Mordel's house, but Erynna turns him away and does not let him in the house. Dejected and sad that no one recognizes his role as a hero and savior of the town, he enters the sewers and heads out. Thorne manages to avoid two Hellknight patrols, but he runs into his siblings right outside Dr. Mordel's basement. As they leave, Darelle fills him on what has happened in town, but tells him flat out that she does not trust him. They emerge from the sewer outside the walls, but unfortunately Thorne is noticed by two guards and the alarm is raised. Thorne runs away, pursued by a Hellknight patrol but eventually manages to lose them.

Daryle comes in a little later with the produce of a hunt through the Juliver Gate. She encounters Bolgur, the Hellknight half-orc who leads the guard detachment. He seems very unhappy to see him, but he's generally unhappy so she's not too worried. She tells him she's been gone for four days, and she inquires as to what is happening in town. Bolgur reports that the Duke has returned with a small escort of four guards, and is now living atop the Citadel. He's real sick, and it is said he's taking it out on the staff. Bolgur then tells Daryle that Maralictor Wirt has left her a letter. He retrieves it and hands it to her. Daryle reads Wirt's message, which tells her not to enter the town but to send word she's back with a place to meet. Daryle tells Bolgur she forgot something at the farm she must get. Could he send Wirt a message? The half-orc replies that he can, but it will cost her. Daryle agrees to leave him the result of her hunt.

Half an hour later, Wirt meets Daryle outside in the shade of a grove by Mother Holworth's farm. The Hellknight reports on the event of the last three days. On top of the information already gathered by the other Coopers, Daryle learns that the Hellknight contingent that transits through Fort Inevitable every three months has disappeared. More than 600 troops have simply vanished. On top of everything else, quarterly taxes are due in three days, the merchants are stuck in Daggermark awaiting their Hellknight troops as escort, and the population is restless and panicky due to persistent rumors of infection. Wirt advises Daryle to avoid entering the town right now due to the possibility of contagion. She also tells the ranger that the Seven Foxes have all left the town. Daryle requests that a meeting be set up at the Hunters' Lodge with everyone to discuss the current situation. Wirt replies that she should be able to get them there in time for supper.

The necromancer Rowen, who has finally recovered from the betrayal of his cult, has spent the greater part of the last months rebuilding his evil forces. Having returned to Fort Inevitable, he decides to investigate Duke Mosley's claims to see if there's any way Mosley might be entreated to join him in his last days. Rowen contacts a highly placed servant in the Citadel, and that servant describes that the mental status of the Duke has deteriorated and he's been abusing his staff. The servant also reports that Duke Mosley is compiling a list of individuals he plans on executing before his death to settle old grudges. No one seems to know who's on the list, but speculations are rife among the Hellknights. Rowen wonders how he can capitalize on this situation. He decides to spread rumors through town and wipe up the hysteria that surrounds the fears of an epidemic. Throughout the day, more and more people gather to listen to speakers at the fountain boasting of the benefits of joining the Death Cult. Rowen rubs his hands in glee.

Daryle and Darelle connect at the Hunters' Lodge. There they are met by Shim Longbranch, who is very much out of breath. He has run all the way from Dimsdale to report that an army of emerald automatons has laid siege to the village. They are left by four different Geralds. Shim reports he barely managed to escape the siege. Gerald has threatened to burn the village down to the ground if a powerful object is not turned over to him before nightfall. Shim tells the Coopers that the inhabitants have fled across the bridge into the forest, but all fighters have remained behind to resist the invasion. The Dimsdalers have some experience with a siege, having suffered one only a few months back. The sisters agree to help Shim. Darelle summons her jar of cloud and they fly south, reaching Dimsdale a half hour later. Shim also mentions that his patrols have discovered that the giants have finally arrived and that they have setup a camp at the base of the Emerald Spire and could attack at any moment.

They spot from the sky four distinct forces arrayed against the village, all led by a different Gerald. They all appear to be collaborating together. Darelle and Daryle land beyond the village, connect with the refugees, and then enter the village. They meet Dunleaf Appletop, Dimsdale's mayor, who informs them of Gerald's demands. He doesn't know what Gerald wants, but he'll fight to protect his village. Daryle heads out and, under a flag of truce, meets with Gerald. He reveals that he has had a vision that the Hellknights have hidden a powerful weapon in Dimsdale. In his vision he has seen Duke Mosley use the weapon to destroy Fort Inevitable, and he wants to prevent that from happening. He's not sure what he is searching for, but he is convinced it is here in the village. If it is not turned over by nightfall, he will order an assault and burn everything to the ground. During this conversation, Gerald is joined by the other Geralds, who all agree that this is the proper course of action. All of them have had similar visions, and they all sincerely believe that they are saving the town from certain doom. Daryle informs the Geralds of the events that have transpired in Fort Inevitable over the last few days. Gerald is encouraged that his vision is coming true, and he threatens his sister with bodily harm if she remains in the village.

Daryle returns to the village and reports what she has discovered from Gerald. Darelle, meanwhile, searches the former Hellknight barrack and discovers a secret space behind a wall. In this small space she finds a lead chest. Even without any particular ability regarding the detection of evil, Darelle feels a faint trace of it emanating from the chest. The sisters remove the chest from Dimsdale and depart on their cloud. The Geralds sense that the object has been removed. One Gerald returns to Fort Inevitable to retrieve his wife and mother and save them from the destruction that's about to take place. One Gerald takes control of some automatons and heads back to the Emerald Spire. Another Gerald decides to search for the missing Hellknights, while the last Gerald launches an assault on Dimsdale with greatly diminished forces and is quickly wiped out. Darelle and Daryle head back to the Hunters' Lodge.

There they meet six members of the Seven Foxes. Dunleaf remained in Dimsdale. The Foxes advise they have about 80 fighters ready to seize key infrastructure areas of Fort Inevitable if an attack by giants and Greenhide leads the Hellknights to attempt a sortie. They are concerned, however, about the remaining civilian population still in the Fort. Darelle and Daryle agree that in case of an assault on the town, the Foxes' forces will need to remain hidden until needed to either turn the tide of battle or to remove weakened Hellknight forces. Abernard Royst identifies the object the Coopers retrieved from Dimsdale as the Octillio Crystal Sphere, a deadly weapon that could destroy a large section of the town.


In the late afternoon, feeling that the Death Cult has been sufficiently frenzied, Rowen leads a group of about 100 individuals out of Fort Inevitable. The Hellknights do not oppose this departure, correctly assuming that these discontented folks were better off beyond the wall, and possibly dead, in their quest to get rid of the powers that dwell in the Emerald Spire. Having taken refuge in a barn, Thorne spots the procession and follows it. The crowd walks down the road and passes in front of the Hunters' Lodge. Rowen senses the evil of the object newly acquired by the Cooper sisters, and he attempts to break into the Lodge. His attempts are repulsed none too gently by Daryle, and Rowen accepts for the time being to move his group away from the Lodge, bidding his time.

Omok, who also joined the Coopers at the Lodge, feels the pull of the object as well. Rowen attempts to convince Omok to join him and take the object by force, but reason prevails and Omok chooses not to align himself with Rowen at this time. Thorne, who has observed this whole exchange, also attempts to enter the Hunters' Lodge, but is turned away by Daryle. She vociferates a series of threats and advises him that he needs to step up. To prove his loyalty to the family, he must organize an evacuation of Fort Inevitable. If an assault does come, he must get as many inhabitants out as possible.

Thorne returns to town and, working with his remaining contacts, creates a plan that will safely see most of the remaining residents depart Fort Inevitable in the first minutes of the conflict. Darelle contacts Zoarth and delivers a message telling him about the alliance between hill and cloud giants and Greenhide, and request any possible assistance the cloud giant could provide. Worried about their new object, the sisters decide to hide it in the dimensional gate below the Hunters' Lodge. It's possible, but improbable, that a creature from that level of the Abyss would stumble upon it, and it would also remove its influence from the Material Plane. The sisters thus take into the basement, through the mine tunnels, and into the Abyss, before using the hand of banishment to block access again from the Abyss.

As night falls, the Coopers feel as ready as they ever will for what is surely to come on the following day.

Friday, June 9, 2017

The Storm Queen

Erastus 11, 4712 

Having found the crude gold featuring a bird of prey on a background of lightning in the hoard of the giants' chief, the Coopers hold hope that these pieces will lead them to discover who sponsored the hit on Zoarth. Maybe the farmers would know. Gerald rubs one of the coins onto parchment so he can show them without having to hand over any of the gold. Daryle wonders why they just couldn't give them a few of the coins since they are down on their luck following their village's destruction by the giants. Darelle agrees.

The Coopers return to the farmers' camp, and make contact with the farmers. The head of the farmers  does not recognize the sign, but he refers them to a sage named Thedan Nammas, a sage who lives in the hills just outside of Jol. Surely if anyone around these parts is able to tell them what this sign is, it will be him.

Gerald gives a gold coin to every person in the farming community, but after 130 coins have been distributed he realizes that the farmers and their families have taken advantage of him by disguising themselves to get more coins. Daryle, seeing this strategem, hints that the coins may be cursed. Many of the children drop their coins and run, but the adults hang on. The triplets return to their cloud and fly away, following the valley as it becomes wider. They pass over the giants' camp again, but none of the hill giants have returned.

In the late afternoon, they see in the distance their destination. Jol is a small city of 9,500 inhabitants. The Coopers can see it from miles away. They get off the cloud about a half mile away, and trek into town from the north. Questioning the first farmer's wife they find, they obtain directions to Thedan's cottage. The woman refers to the weather several times, complaining about the weird storms they have been getting. The Coopers thank her and follow the roads.

A few minutes later they come across a rundown and overgrown cottage. They knock on the door, and Thedan Nammas answers. After pleasant introductions, Thedan invites them over for dinner, since he rarely receives guests. Over the course of the meal, the Cooper reveal their purpose for being here. Thedan identifies the symbol on the gold coin as being that of the Storm Queen, but he doesn't know whom she is. He has, however, heard of the orb beyond and he speculates that this is what is causing the bad weather around Jol. He agrees to perform research for them, but he tells them it will take about two days. The Coopers agree. Over the next two days they mend and fix the cottage, clean up the garden, and tend to the animals.


Erastus 13, 4712  

After a most excellent lunch, Thedan emerges from his library and describes what he has discovered in a little known book about the history of giants. There is enough evidence to suggest that the Storm Queen is named Verakas and is a cloud giant. Once upon a time she was Zoarth's companion, but her birds and herself were attacked by Zoarth's cats and she was left for dead. Clearly, the Storm Queen intended to make Zoarth pay for his treachery.

As they clean the dishes, Darelle and Daryle notice pinkish clouds billowing above the town. Soon it begins to rain, but the rain is like jelly. Slowly the jelly agglutinates and turns into gelatinous amorphous creatures. Gerald transfoms Daryle's arrows to add flames to them, and the Coopers join the city guards in fighting these creatures. Darelle notice a group of children being attacked by one of the creatures, so, headless of her own safety, she jumps inside the creature and kills it. Gerald uses flaming sphere and manage to destroy another one, while Daryle dispatches the last one with her skillful use of her bow.

The Coopers are invited to the city palace and they are rewarded by King Opir Eightfingers for their bravery. He offers them unlimited food and drink for the rest of their lives. Gerald muses this would be a great place for retirement or for a vacation cottage.

Looking up at the storm, the Coopers decide it is time to take the fight to the Storm Queen. Darelle sends a tree token to the Storm Queen asking her if she was behind the attack on Zoarth. The token also provides directions to their location. Meanwhile, she maneuvers the cloud upward. The rain increases and it becomes difficult to see beyond a few feet. The noises of the storm do not obscure the approach of two heavily armed hill giants flying on roc mounts. The Coopers suffer some damage but are able to beat the giants back.

Entering inside the cloud, they discover a flying platform. Four heavily armed and armored cloud giants await them and immediately begin launching stones at them. The battle is brutal and Daryle is taken out. Gerald uses up all of his fireball spells but his efforts, along with Darelle's, manage to slay all of the giants. Exploring the platform, they discover the giants' treasure, as well as the roc's nest. They set up a trap there in case the giant birds return.

On the upper level they find the Storm Queen awaiting them in the middle of a pool of ectoplasm, with a blue dragon standing a few feet away awaiting her command. Gerald artfully attempts to negotiate with her but instead hurls insults. The Storm Queen welcomes them as agents of Zoarth and tells them she will destroy them all and will make him pay for what he did to her. She tells them she was attacked by hellish cats and Zoarth did not lift even a finger to rescue her, and, worse, his other cats ate her birds! She vows death and destruction.

The Coopers mull leaving this fight. After all, they don't really care what happens to the Storm Queen or Zoarth, for that matter. But could they really leave the citizens of Jol below underneath the rendering tear in the sky created by the Storm Queen?

Darelle decide to send a tree token to Zoarth to tell him who attempted to kill him and that his former lover is coming for him. She also tells him about the rift in the sky, and wonders if he could help. She sends another tree token to Thedan Nammas requesting his help. The Coopers withdraw back to their cloud and await an answer ...

Friday, May 26, 2017

Not another dragon!

Erastus 4, 4712

When they returned to Fort Inevitable yesterday, the Cooper sisters agreed to investigate who would possibly want Zoarth dead. This morning, Darelle and Daryle gather at Darelle's house for a light breakfast.

Gerald returns to Fort Inevitable with his mother Gertrude and he wants installs her at his house. However, she currently lives with her cousin outside of the town walls but comes and visits. Gerald is currently trying to regularize her situation with the Hellknights.

Over two years ago, in an incredible plot twist that no one would ever have believed, the back of his hand had been branded with a rune signifying a vow of marriage with Miévi, a younger daughter of the Elven chief  from across the river where the family farm was located. Though old, for a human, she somehow had been smitten with the under fifteen years old, pimply faced and no-prospect Gerald and had, one suspects in a fit of utter insanity she was often plagued by, decided that he, a teenager without abilities, money, or even a reputation, would make the perfect husband. Something about his bloodline, she muttered to her confidants. Could she smell the demons that plague the Shadowborns, or was she simply crazy?

Be that as it may, Gerald also brought back Miévi Gertywindindlysin with him, and quickly realized that it may have been a mistake to do so as a wife can be very demanding of one's time. Gerald's wife was supposedly two days behind but should be arriving within the day, but then it turns out that she's already been here four days because she arrived with the quarterly caravan. Gerald has to pay the Hellknights a fee of 100 crowns to receive the proper permits for his wife to live in Fort Inevitable, since she is elvish.

Gerald takes his wife and his mother to visit Falandra, Abernard, and Dr. Mordel. He runs into several people along the way, including Roscoe, Nissa, and Cassandra, which almost leads to a catfight between the sorceress and Miévi. He then runs into his sisters, who have come into Fort Inevitable to resupply before heading out to track where the giants came from. Sensing an opportunity to abandon his new wife, Gerald jumps at the chance to go with his sisters, and they decide to report their departure until tomorrow so Gerald can settle his affairs and attempt to catch the double that has been going around town for the last month pretending to be him. His plan is simple. Since he is supposed to work with Falandra tomorrow, like he did today, he will be the first one at work and he hopes to catch the fake Gerald in the act of impersonation.


Erastus 5, 4712

Gerald arrives at work bright and early. It's almost a relief after the long fight he and Miévi had over his behavior with Cassandra while she was still in the woods around Xer. Who knew Elven wives could be so temperamental? By noon, the fake Gerald still hasn't arrived at work.

Darelle touches base with Dr. Mordel about her blue pegasus powder. Dr. Mordel's alchemist research shows that the magical ingredient missing is a pegasus' hoof. Mordel can order one, but it will take at least three months before it will arrive in Fort Inevitable. Or Darelle can take her chances and hope to find one in her adventuring. Darelle is concerned that finding the missing ingredient will be very difficult indeed.

Finally, in the afternoon, Daryle picks up her siblings and they head out. They plan on trekking back to the giants' fort and hope that the tracks continue from there.


Erastus 8, 4712 

After an uneventful trip through the wilderness, the Coopers reach the giants' fort in the morning. They discover a large path that has been traveled by a group of giants heading west towards Zoarth's house. The path also heads east, but both rangers are able to identify that the eastern path is not as recent as the western path. Clearly the giants stopped here for a few days before continuing on their mission.

The Coopers pursue the trail and continue eastward. The terrain changes from forests to a barren landscape, and soon the vegetation disappears all together. Darelle remembers the warning Zoarth gave them about a dragon living in these parts. Soon they see in the distance a large worm floating in the sky. The Coopers attempt to find shelter, but are unable to locate anything other than tall boulders. The worm is moving fast, and the distance is closing rapidly. Daryle recognizes the monster as a crag linnorm, a type of wingless dragon. It's pretty dumb, but very vicious.

The Coopers engage in combat with the creature. Gerald takes to the sky, while Darelle becomes invisible. Daryle fires arrows after arrows, but the dragon is too quick and Gerald suffers the effects of its breath weapon before crashing to the ground. Darelle strikes it with her sword, but she too is taken down. The dragon returns for another pass, but Daryle's true shot shatters internal organs and the dragon crashes to the ground, where it is quickly dispatched. Gerald is healed and revived.

The Coopers decide to look for its lair, and as dust comes over the barrens they find it. Along with a large quantity of coins, they discover a +2 frost longsword, a +1 heavy steel blinding shield, a wand of cure serious wounds (19 charges), and gauntlets of dexterity +2. The siblings share the items and decide to camp here for the night.

Friday, March 17, 2017

The Foxes assemble

Gozran 5, 4712

Concerned over the loyalty of the Hellknight command staff, Roscoe and Omok devise a clever strategy to determine whom can be counted on. Every day, they will question the orb of command with the name of a Hellknight on the command staff and determine whether that individual is loyal to Roscoe or not. Over the course of the next 45 days, the same depressing answer is returned: No one is loyal to Roscoe. The entire command is not loyal, nor are any of the senior officers out in the field. Roscoe begins to ponder how to replace the command structure before it is too late.

Three options present themselves to Roscoe. First, he can clean up the command staff of Fort Inevitable either by wholesale replacement or through attrition and appoint a new command staff that will be loyal to him. His second option is to figure a way to exile the Hellknights completely by clever stratagem or rapid battle attrition, and replace them with soldiers loyal to Roscoe before the next quarterly exchange of troops. The third option is to simply walk away from the Fort and its people.

It will take Roscoe a long time to reach a decision, and he wants to talk to his siblings. Unfortunately, none of them are currently around.


Sarenith 12, 4712

Now back from investigating the stealing of lumber, Daryle and Darelle meet with Roscoe and report on their discoveries. First, they mention that one of the conversation they overheard on the Unbroken dealt with the rumor that Duke Mosley's injuries were serious and were getting worse. Such rumors have been swirling around Fort Inevitable for a few months now.

They mention to him that it's time to come up with an exit strategy from Fort Inevitable. Roscoe tells them he's been thinking the same thing, and it is time to implement his strategy. He presents the options he and Omok have been weighing over the last few weeks. The sisters agree that the first option, that of replacing the command staff with new leaders is the best option. There is no realistic way to entirely remove the Hellknights from Fort Inevitable, and as for simply walking away many people in town and around depend on them, including their mother's cousin and others who depend on them for help or for work.

Roscoe mentions that there are references in Hellknight files to an organization in Fort Inevitable called the Seven Foxes. This resistance group was decimated six years ago when two of its leaders were arrested, tried, and executed following the assassination of the former Lord Commander, Emos Varden. Since then there have been hints that this group still operates in the shadows, but none of the remaining principals' identities have been revealed. Perhaps someone can connect Roscoe with this group and survey their interest in participating in a replacement of the Hellknight command staff? Darelle says that she's never heard of this group, but Dr. Mordel probably has. The Coopers decide to go talk to him. Their plan is to invite some of the Foxes at the Hunters' Lodge, then discuss with them Roscoe's plan.

After exchanging pleasantries, Darelle reaches the reason for their visit. She explains the dilemma the Coopers are in, and explains the three options outlined by Roscoe. Mordel agrees that the first option is not the safest, but it provides the most likelyhood of keeping Fort Inevitable away from disaster. Roscoe asks Mordel if he knows of anyone who could serve in a leadership position and be loyal to the town. Mordel provides the names of six people who could form an effective council to govern Fort Inevitable: Falandra Nolm, whom he trusts; Abernard Roysts, whom he does not trust; Karlyle the Butcher, whom he does not trust but knows he has Fort Inevitable's best interests at heart; Doliver Reedbank, owner of the Juliver Arms, whom he trusts; Mormuk Goldfoot, owner of Goldfoot's Mercantile, whom he trust; and Peter Ardra, son of Adrian Ardra, one of the civic leaders of Fort Inevitable. Adrian was executed following the assassination of the Lord Commander Varden in 4706, and Peter is currently in exile. When asked by Darelle whether he could also serve, Dr. Mordel replies that he has no interest being involved in such a leadership entity. He expresses that he has enough work with his research and his patients.

Departing Dr. Mordel's hospital, Roscoe and the sisters decide they need to organize a meeting between themselves and members of the Seven Foxes. Getting the Seven Foxes involved, along with the citizens named by Dr. Mordel would help fill a void left with a dismantling of the Hellknight command staff. Roscoe asks his sisters where they think they should start looking. Daryle mentions that Mordel suggested Karlyle's name. Since she's on friendly terms with Karlyle, and he seems to know everyone that's anyone in Fort Inevitable, he's probably the first one the Coopers should talk to. Roscoe agrees and says that he will talk to Doliver, since he used to live there and knows the halfling pretty well. Darelle agrees to talk to Falandra. The Coopers part ways to talk to their respectives contacts.

Daryle is the first one to reach her destination. The doors are wide open, and Karlyle is busy butchering a sheep with his assistant. They make small talk for a few minutes, and then Daryle intimates that she would like to talk to him alone. Karlyle sends his assistant away, and brings Dayle to his storage area. Daryle uses all of her diplomatic and innuendo to invite Karlyle to a dinner at the Hunters' Lodge that very night. She tells him that he can invite a friend, and intimates that she hopes members of the Seven Foxes will be present. When Karlyle discovers that Roscoe will also be there, he wonders aloud, in these times of trouble, how his return back to the Fort will be made safe. Understanding that he's asking for a guarantee of safety that this is not a Hellknight trap to catch the resistance, Daryle personally vouches that he will neither be harmed not impeded. Karlyle agrees to meet her there at dinner time.

Roscoe arrives at the Juliver Arms. As he enters, the conversation among the numerous guests gathered for lunch swiftly come to an end. He steps to the counter, and is greeted by Doliver Reedbank. They talk for a few minutes, then Roscoe notices that the place has emptied rather quickly. He takes this opportunity to invite the halfling to a meeting at the Hunters' Lodge. Doliver agrees to meet him there at dinner. Roscoe steps outside, and waits around the corner. The departed guests all return inside the inn. Roscoe shakes his head and walks away. This is another reason to implement his plan!

Darelle walks to Nolm Bindery and is greeted by Gerald, who appears to be balancing the books. Something is off, though, and she can't quite put her finger on it. She meets Falandra in the back of the store, and asks her if she's noticed something strange about Gerald. Falandra replies that indeed she has. Gerald has not screwed up anything nor has he destroyed anything of significance in the last month. Darelle shakes this off and invites Falandra to dinner tonight. She agrees to attend.

In the afternoon the Coopers arrive at the Hunters' Lodge. Darelle prepares a sumptuous meal. Daryle patrols the grounds. Roscoe prepares his argument. Around five, the guests begin to arrive. Karlyle is the first one there, followed closely by Falandra and Abernard. Soon, Doliver and his cousin Dunleaf Appletop also cross the bridge. High Mother Sarise Dremagne , head of the Temple of the Golden Key arrives next. This surprises Roscoe, but not as much as the next guest to arrive: Maralictor Wirt! Finally, old Mother Holworth is the last to arrive. There are now seven guests at the Hunters' Lodge.

Roscoe questions Wirt and asks who invited her. Mother Holworth discreetly nods at the group, and Karlyle reveals that he invited her. Wirt may not be loyal to Roscoe, but she appears to be loyal to the people of the Fort. Roscoe then presents his plan, with the hope that the Seven Foxes could take a leadership position. Mother Holworth retorts that they are not willing to stick their neck out at this time in case his plan backfires, but they know some reliable young folks who could step up and fill these roles, with the Seven Foxes remaining in the shadows for the time being. However, Dunleaf adds, they have a condition. Thorne and his various associates and enterprises must be dealt with. Roscoe tells them that Thorne has already lost access to the treasury, and that he is more than willing to deal with his associates if Dunleaf could provide a list of names. Dunleaf agrees to do so. Darelle talks with Dunleaf Appletop about the missing lumber and reports what her sister and her discovered. Dunleaf is pleased that at least the wholesale theft of lumber from Fort Inevitable has been dealt with. Falandra agrees to take a look at the bookkeeping Thorne did while in charge.

Satisfied with their meeting, the Seven Foxes depart. The Coopers return to Fort Inevitable soon after. That very night, Falandra delivers three forged letters to Roscoe.


Sarenith 13, 4712

In the morning, Roscoe requests his top three commanding officers to meet with him, one at a time. Using Falandra's forged letters, he informs them that he has received news from the Hellknight hierarchy that several forts have recently lost their commanding officers, and due to their tireless and devoted services, they are being promoted but most leave immediately. By the end of the day, all three have ridden away. Roscoe's plan has begun!

Friday, March 10, 2017

Who knew a jar of cloud would be so helpful?

Desnus 6, 4712

Early in the morning, Darelle meets Dr. Mordel and informs him about their adventure at the Hunters' Lodge the previous night. She describes to him the type of demon trying to break through a crystal barrier. Mordel tells her that he's not familiar with this type of demon, but without knowing more details, he still thinks that if the demon had been powerful enough it would have already broken through the barrier. It's unlikely that the demon will manage to break free any time soon. Darelle tells him that the miners seemed to just have reached the crystal, and with the rubble standing in front of the crystal even if he breaks through he will be slowed down. Just in case, however, Mordel gives Darelle a metal glove and tells her it is called a hand of banishment. He instructs her on how to use it. Darelle also asks him about her jar that she discovered. After carefully examining it, he looks impressed and tells her it is a jar of cloud.

After an early lunch, the Cooper sisters head back to the Hunters' Lodge. They peruse the building again and discover a set of keys that can be used to secure the space. They head back inside the mine through the basement, and find that the demon still hasn't broken through the crystal barrier. Daryle places the hand of banishment against the crystal. They then return to the ground floor and secure the Lodge as best they can, before returning to Fort Inevitable.

That evening, Darelle and Daryle meet with Gerald at his house for dinner. He has managed to remove most of his unwanted guests and is now sharing his house with one family of seven, which is a vast improvement on the 15 other people who moved inside his house following the devastating fire that destroyed much of Fort Inevitable. During dinner, Daryle mentions the spellbook she had seen Gerald carry away from Abernard Royst's residence. Daryle voices her suspicion that Nissa might have been impersonating him, and that if it were in fact Nissa she was stealing a book again, hoping that Gerald would get caught. Gerald is indignant that his sisters would accuse him of stealing. After all, he's nothing like Thorne (examples here, here and here).

With this issue settled, Gerald reveals what he has discovered about the missing lumber. A vast quantity of lumber has been taken by unscrupulous caravans to Mosswater, a city well known to the Coopers. The cargo wood is unloaded early in the morning, after the monsters that dwell there have retired for the day, and the caravan swiftly leaves. The next caravan that follows, a few days later, repeats the process. The wood is always removed by the time the next delivery comes. Gerald reports to his sisters that his investigation has led him to a series of ships, which ply the West Sellen river. These ships, all commanded by notorious rogues, are removing the wood and taking it down river. He has been unable to track where the wood is unloaded, however, so he has devised a plan, and Roscoe has agreed to see it through. Gerald has arranged for another cargo of wood to be delivered to Mosswater. Since the shipments have only been stopped for two weeks, it is unlikely that all ships involved in this illicit trade are aware that the Hellknights have suspended deliveries.

His investigation indicates that the Last Song, a ship owned and commanded by Elloise Drake, will pick up this wood and deliver it. He suspects that Elloise Drake is in fact the notorious Lady Wavedancer, a remorseless pirate captain. She has a well-knit crew, which means it is nigh impossible to join as a crew member. Thus, Gerald proposes that Daryle and Darelle smuggle aboard the ship on its stop prior to Mosswater in a specially designed crate. They are then to remain hidden until the wood is loaded and delivered. Gerald provides them with a letter of authority signed by Roscoe allowing Drake's arrest for piracy. Thus, the goals are two-fold. First, locate where the wood goes. Then, take custody of Drake. If possible, the Cooper sisters are to accomplish both tasks. If not possible, tracking the wood is more important.

The crate Gerald designed is large enough to accommodate both sisters. It possesses two secret doors, on either end, that can only be opened from inside. The crate contains food, drinks, blankets and pillows, reading material, a source of light, as well as  a self-emptying chamber pot. If the crate is opened, it will appear to be full of china thanks to an illusion created by Abernard Royst.

Daryle asks him how long he thinks this will take. He replies that it is his understanding that the Last Song will head down the Sellen River to Cassomir at the mouth of the river by the Inner Sea. Gerald surmises that the wood will be unloaded along the way. The sisters agree to this scheme, and immediately depart for the small village of Warren, the Last Song's last stop before Mosswater.

Desnus 7, 4712

The sisters arrive in Warren early in the afternoon, in time to hide in the container before it is delivered and loaded aboard the Last Song. As Gerald expected, the container is opened, but the crew is tricked by Abernard's illusion. Along the way, Daryle plans on stopping in Daggermark if time allows. Over the course of the evening, Darelle and Daryle are able to ascertain that the ship possesses a crew of thirty humans. They also notice Drake and her tall bodyguard and second in command. A monk in appearance, he presents a fearsome figure and is likely to make ranged combat difficult, if not impossible. Aboard the ship is also a strange catfolk sailor who loves to demonstrate his skills with the rapier any chance he gets. The Cooper sisters overheard other sailors call him Whalerider.

The remaining cargo aboard the Last Song consists of fine clothes, barrels of Zelnaux wine, and seven boxes labelled "nails." A large empty space sits below the hatch doors. This seems to be the space where the wood will be placed as it is loaded aboard the ship. That night, in a plot reminiscent of their encounter with the giants, the Coopers decide to poison the crew's food the next night, and repeat the process over the next couple of nights so that the crew is not sick enough to be unable to sail, but miserable and tired enough to not put up much of a resistance if the need arises for the sisters to commandeer the ship.

At night, once everyone but the night watch has been sleeping, Darelle, disguised as Short Mike, one of the sailors she saw earlier in the day, leaves the safety of the crate. She explores the kitchen and poisons the gruel by dropping a powdered substance of her own concoction in it. In the storeroom she discovers that there is a large quantity of liquor on board. She reports her findings to her sister, and Daryle speculates that the ship probably also acts as a floating casino along the river.


Desnus 8, 4712

Midday, some of the crew begins to show digestive issues as the frequency of trips to the heads increase. That night, Darelle repeats the poisoning process in the gruel. As she sneaks around the ship, she once again notices Whalerider practicing his swordsmanship atop one of the mast's booms. He looks down and winks at her. There's no way he saw, her, did he?


Desnus 9, 4712

The ship pulls alongside the main dock in Mosswater mid morning, and the crew begins to load the wood aboard the ship. Darelle takes her potion of invisibility and climbs to the deck to see who is loading the wood in Mosswater. Only the crew is present, confirming what Gerald said. It takes three hours to load up the cargo, and the crew appears very skilled, as if they have done this very thing a number of times. During the loading, Darelle disembarks the Last Song. She finds a abandoned building with a small courtyard. She plants a sapling of the rainbow star flower she harvested in the Pleasure Gardens.

That night, Daryle comes out of the container and marks the wood "Property of Fort Inevitable." Darelle ventures out to the galley and poisons the gruel. Whalerider is once again practicing his swordsmanship, this time on the forecastle's railing. What a strange catfolk, she thinks to herself.


Desnus 11, 4712

The Last Song docks in Daggermark in the afternoon. Some cargo is unloaded after customs inspectors visit the ship, and new cargo is taken aboard. The wood is not moved and remains on board. Throughout the night the Coopers see a steady stream of civilians come down to the crew room and gamble the night away. Daryle was right in her speculations. Unfortunately, Darelle is unable to poison the gruel that night.


Desnus 12, 4712

The last of the gamblers depart the ship at dawn, leaving their earnings behind. The Last Song sails from Daggermark soon afterwards. Darelle poisons the gruel, but almost runs into Whalerider, who was coming out of the ship's head. He looks straight at her for a brief second, before continuing to his destination. Did he see the sneaking ranger?


Desnus 15, 4712 

The Coopers are awaken by the sounds of hushed rushing. The crew is in a hurry and all men are carrying weapons. Darelle comes out of the container and looks out a porthole. The Last Song is hot on the trail of another ship, and soon the sounds of cannons reverberate. The Last Song closes in and the crew boards the other ship. Quickly the other ship is pillaged, and new cargo is lowered into the hold, blocking most of the paths. The containers are labeled Albury of Woodsedge, which happens to be the Last Song's next stop. Daryle surmises that this might become awkward if a customs agent searches the ship when they pull into the harbor.

That night, along with poisoning the gruel, the Coopers discreetly rearrange the cargo so there is more room for them to move around the hold. For once, Whalerider is nowhere to be seen.


Desnus 17, 4712 

The Last Song arrives in Woodsedge. Evidently a bribe is exchanged because the customs inspector does not come to examine the cargo hold. A few items are unloaded, then the ship quickly departs. The sisters reason that the delivery point must be getting closer. Darelle ups the dosage and poison of the gruel. Whalerider is once again seen practicing his skills, this time atop the crow's nest as he passes the time as a lookout.


Desnus 21, 4712 

The Last Song arrives in Bellis, transfers some cargo, and departs the same day. Daryle discover that this area's favorite drink is known as the Forester's Special. The sisters are getting sick of this trip, and they have now read every book aboard the container. They're getting sick of encountering Whalerider in various places around the ship at all times of the night, always practicing his skills. Every time, it's almost like he can see them for the briefest of instants.


Desnus 24, 4712 

The Last Song arrives in Cassomir and unloads much of its cargo, except for the wood and the Coopers' container. No other cargo is loaded. The crew moves noticeably slower and their efficiency has been reduced dramatically due to the poisoning. Many civilians come on board that night to play in the ship's casino.


Desnus 25, 4712 

The Last Song departs Cassomir at high tide. Gerald had intimated that Cassomir was the last stop on the ship's route before returning north, but clearly this is not the case as it enters the Inner Sea and continues to head in a southwesterly direction.


Desnus 27, 4712 

Out at sea, the weather has deteriorated. The sea gets choppier and the sisters are soon sick. A bell rings, and the crew activates, as much as possible with most of the members still sick with food poisoning. Darelle smuggles out of the container. A large warship looms in the distance, and the Last Song is closing fast. Darelle is worried that the crew might try to attack the unsuspecting warship.

This proves not to be the case, however, as the Last Song approaches then ties in with the other ship. Soon the crew begins to transfer the lymber from the Last Song to the warship. Darelle uses her potion of invisibility to sneak around the ship. The warship is named Unbroken, and she spots Hellknights on the bridge, including one who served in Fort Inevitable last year. Darelle manages to board Unbroken and stealthily reaches the captain's quarters. There, the Hellknights are discussing the lumber's arrival and what it portends. They have heard the rumors that lumber would no longer forthcoming from Fort Inevitable, and they were about to give up their vigil. Now they plan on remaining here for another two weeks and see if more lumber arrive. In two weeks, they will sail back to their homeport of Westcrown. They also discuss the news of Duke Mosley's injuries, and they worry aloud that were he to die it would be a dire news for Cheliax.

As the lumber is transferred over, it is clear to Darelle that this ship could hold the equivalent of four times the lumber carried in the Last Song. Meanwhile, back on the merchant ship, Daryle secures everything in the crate and packs their bags in case the sisters must perform a hasty exit. Darelle returns to the ship and reunites with her sister, filling her in on developments aboard the Unbroken. Darelle sends one of the birds of the tree token to notify Gerald of what has happened.

In the evening, the ships separate and the Last Song turns around and heads north, though they can't see him, the Coopers feel that the solitary figure looking back in their general direction as the ship slowly disappears over the horizon is Whalerider. At night, Daryle rummages through the clothes and finds several sets of fine clothes and appropriates them. Darelle takes food and places everything inside the chamber pot portable hole. The sisters then leave the Last Song by riding a piece of cloud from the jar of cloud. They hover above the Unbroken for the night, but when it is clear the ship will not move, they depart at dawn, and head east towards Westcrown.


Sarenith 10, 4712

For two weeks the sisters float eastward in their cloud castle. At dusk, they arrive above Westcrown. A short investigation does not reveal any information about the Unbroken or the ultimate location of the lumber delivery, but the Coopers do come across several signs that tensions are brewing in the former capital of Cheliax, and that a civil war is possible in the near future.

During the Coopers' absence, Dr. Mordel discovered that the poison dropped in Fort Inevitable's water supply was an alchemy blend of dark reaver powder, paraffin and extract of hoya carnosa. This poison, when diluted, affects a person's Constitution and can cause death. Those who do not die suffer as if they have a a terrible flu but manage to recover within a week. They can, however, contract another bout if drinking contaminated water.


Sarenith 11, 4712

The Cooper sisters employ Darelle's blue pegagus and accomplish what took them nearly a month and a half by ship and cloud in a single day.  month-long trip from to Fort Inevitable. Daryle and Darelle think that the time has come to create a new Hellknight command structure. They will talk to Roscoe about it tomorrow.

Saturday, March 4, 2017

The chess game has started

Desnus 4, 4712

Daryle is on Hellknight patrol in the middle of the night walking with her sister Darelle and two other soldiers when the sisters notice suspicious activity near one of the wells. A man is sitting by the well holding a keg of wine singing Hooray, it was inevitable softly to himself. Daryle talks to the man and he is clearly intoxicated. In the conversation, the drunk reveals that he got the keg from Thorne, but he was told he wasn't supposed to say that. Daryle arrests the man and orders the Hellknights to escort him to the drunk tank and to place the keg in evidence. She quickly examines the keg and notices that it is from the Zelnaux winery. They shackle the man's hands, and leave with him and the keg.

Meanwhile, Darelle smells the well and it resembles the plant hoya carnosa, take a sample of the water and notices it is very waxy. This well, much like many others in Fort Inevitable, has been contaminated with a waxy substance. She packages the water in a jar for further study.

After some waiting for the two soldiers to return, the Coopers decide to head back towards the Citadel. They discover the prone figures of the two soldiers. Daryle checks for vital signs but she sees severe puncture wounds. There is no sign of the drunk, but the keg lays on the ground. The wounds are similar to those inflicted to the Juliver Gate guards a month back. Daryle sounds the alarm, and as soldiers arrive on the scene she reports the incident, and she requests that Commander Roscoe be notified as well, even though he is on patrol with a party of Hellknights in the mountains, searching for the giants.

While examining the Zelnaux keg that has been left behind, Darelle discover that the keg has a secret hinge that opens a hole in the top. When leaned over, this hole could be used to dump the contents of the keg out of it without being noticed. Unfortunately the keg is empty, but it still smells like hoya carnosa.

Wanting an explanation, Darelle and Daryle decide to go and find their younger brother Thorne. They locate him in Braddon's General Store as he is about to open his doors. After a headed conversation he reports that he doesn't know anything about the water being poisoned, but he suspects the poisoners from Daggermark. He also acknowledges that he did sell kegs of Zelnaux mead, and his most recent sale, of 7 kegs, was to the Hunters' Lodge. When asked by Daryle, he produces a liquor license he obtained from the Hellknights. He also tells her that he actually doesn't own the mead but acts as a broker between Mayor Dunleaf Appletop and other parties interested in this rare beverage, so even if he did not have a liquor license, which he did, he never owned any liquor himself and therefore would not be in violation of any Hellknight ordinances.

Daryle informs him about the millions of board feet missing. Thorne professes not to know anything about it, and for some unknown reason Daryle believes that his surprise is genuine. Thorne had not heard about the wood being stolen, and he vows to investigate and find out how he can get a cut. Perhaps Gerald has discovered something since he was asked to look into the topic.

Darelle decides to bring the sample of the water she collected from the well to Dr. Mordel. The good doctor agrees to investigate the waxy water and perform alchemy checks. Darelle wonders if there's some illegal dumping going on. It does seem like a strange way to get rid of whatever this substance is. Dr. Mordel tells her the local priests are treating the water, but they can't keep up. Clearly someone is still contaminating the water. In Fort Inevitable, most wells are about one hundred feet deep and reach the water table, but in a few cases the wells had to be dug to about one hundred and fifty feet. It is believed these wells tap a different water table. However, wells from both depth have been contaminated.

The Coopers decide to head over to the Hunters' Lodge, on the outskirts of the forest. The place looks as it always does, but there are now three very mean looking and well trained dog, as well as two men on the deck who appear involved in casual conversation but are in fact guarding the place. Daryle approaches and asks to speak with the owner. The lodge's president introduces himself as Vorkstag and listens politely to Daryle's inquiries. After some back and forth he agrees to let her look at his wine cellar even though she doesn't have a search warrant. In the cellar Daryle discovers the lodge only has two barrels and not the seven Thorne claims to have sold. Was their younger brother lying to them?

Back in Fort Inevitable, Daryle and Darelle pay a visit to Karlyle the Butcher. He tells the sister that the last time he had contact with the lodge's president, Peter Dusk, was about two months ago. Come to think of it, he has not seen any of the hunters for at least a month. The sisters consult the tax rolls. The quarterly taxes were paid by Vorkstag, the new club president. Darelle writes down a timeline in a her notebook:
  • 73 days ago, Karlyle claims that this is the last time he saw Peter Dusk, the hunter also known to Daryle.
  • 36 days ago, an assassin kills Hellknight guards at the Juliver Gate. There are reports that many of the wells in Fort Inevitable have been poisoned, and there's a confrontation between Roscoe and Karlyle the Butcher. An assassination atttempt on Roscoe's life results in the destruction of a newly erected apartment block.
  • 34 days ago, all of the ruffians and workers from Daggermark are tricked into leaving Fort Inevitable on rumors of a gold rush in the hills.
  • 30 days ago, paperwork is filed with the Hellknights indicating that the Hunters' Lodge has a new president.
  • 7 days ago, the Cooper sisters resolve the confrontation between the Hellknights and the villagers of Dimsdale.
  • 5 days ago, Thorne brokers the sale of 7 kegs of Zelnaux mead with the Hunters' Lodge.
  • Today, the sisters discover that one of these kegs is used to poison at least one well in Fort Inevitable.
Daryle thinks the wells should be locked. Darelle thinks the wells should be guarded. Both of these measures should be implemented to stop the contaminated process. Plain clothes officers should be placed next to wells. These ideas are suggested to Maralictor Wirt, who agrees to the measures and dispatches soldiers immediately.

Darelle goes back that evening Dr. Mordel's neighborhood patrol could guard the wells. Mordel tells her that his sources report a master alchemist from Daggermark is involved in the plot to poison the residents and the Hellknights of Fort Inevitable. Dr. Mordel says that his agents will keep an eye on the wells. When Darelle questions whether an alliance of assassins and poisoners could truly take place, Mordel responds that if their target was a common enemy, they may be able to put aside their differences.

Daryle tells Mordel about the missing members of the hunter's guild. Mordel replies that he will try to find out as much as possible.

The sisters meet again with Thorne, who claims not knowing why both guilds would want him dead. He speculates that the presence of demons indicate that Duke Mosley, who is a member of the Order of the Nail, and has an not-so-secret interest in demons, might be behind the overall plot, maneuvering pieces like the assassins, the poisoners, the Mistress of Thorns, the giants, and Greenhide and his goblins like so many pieces on a chessboard.

Darelle then talks to Falandra about manufacturing evidence against Thorne to get him demoted. Falandra replies that it shouldn't be too hard, but maybe the sisters should address themselves to Maralictor Wirt while Roscoe is gone first. They do so, and Wirt is more than happy to immediately suspend Thorne's access to the treasury.


Desnus 5, 4712

Passing through town in the morning, Darelle finds a message waiting for her at the Juliver Gate. Dr. Mordel urgently needs to see her. She goes over to his house, and he tells Darelle that there are 22 members of the poisoners' guild in the hunter's lodge. He also shows her the prisoner he captured in the night. The demon is currently captured behind a series of walls of forces in Mordel's basement, and the good doctor will attempt to get as much information as possible from it.

Leaving the house, the sisters run into Gerald who tries to hide that he is carrying a spellbook. He was coming from the direction of Abernard's house, and he looks suspiciously guilty, as if he had borrowed the book without permission.

In the evening, the sisters trek to the Hunters' Lodge. The sisters fire arrows and slay the guard, then Darelle entangles the dogs under the porch. They break into the lodge and interrupt a card game, only to let one of the guards escape. He returns with a team, but in no time the Coopers dispatch them all. Exploring the lodge, they discover an alchemy lab on the second floor. Darelle finds a jar of cloud.

In the basement they discover over 40 barrels of Zelnaux mead behind a secret wall. They then find another trap door leading downward. The latter takes them about 150 feet below ground, in a series of tunnels. Someone has been mining crystals. They locate the rest of the poisoners' crew, who are running away. The sisters manage to eliminate them all, then they track what had scarred them. In a wall at the end of one tunnel, they discover a clear crystal window, and on the other side is a frightening outsider who appears to be trying to break free. The sisters wisely decide to withdraw, and they return to Fort Inevitable.

Saturday, February 25, 2017

Seeing the forest for the trees

Gozran 28, 4712

The sisters are summoned to the Citadel early in the morning to meet with their brother Roscoe, commander of Fort Inevitable. Roscoe informs Darelle and Daryle that the halfling population of Dimsdale has risen up against their Hellknight protectors and are preventing any more felling of timber as required in his order of Calistril 28, 4712. Furthermore, they are holding seven Hellknights hostage. Roscoe wants them to head to Dimsdale to settle this dispute with the haflings, but there is neither money to be offered nor flexibility on the amount of wood that needs to be collected. The Hellknights originally estimated that over three million board feet were needed to renovate the town, and currently about 75% of the destroyed part of town has been rebuilt. Roscoe tells the sisters that the most recent estimates from Thorne indicate that another 750,000 board feet of wood is needed to complete the repairs.

Darelle uses her tree token and sends a messenger bird to notify Dunleaf Appletop, Dimsdale's mayor, that they are on their way. Daryle suggests that her sister talk to Mother Holworth about any known way to speed growth of trees. Mother Holworth reports that many decades ago, there was a fey named Eithne. She has met her several times as a small child in the small woods surrounding the pond in the back of the farm. She remembers her being very tall, with long hair stretching down to her feet. She once gave her a pouch of magic seeds. When planted, these seeds immediately grew to their adult size and bore fruit, which retained some of the magic. Over the course of a few years, Mother Holworth's garden grew so fertile and rich that it became the envy of the neighbors. She doesn't know of a way to attract Eithne, and she seems to simply appear and disappear without making a sound or leaving tracks. She also hasn't seen her in many decades.

On the way to Dimsdale, Darelle plays her golden flute in the hopes of attracting fey folks, but either there are none around at the moment or they do not wish to be contacted. She then decides to gathers some fresh healing herbs.

The sisters arrive in Dimsdale midday. A camp of roughly one hundred Hellknights has been erected a mile down the road from Dimsdale, out in the plain. The landscape around is entirely barren. They have cut down everything around the western portion of the village. Dimsdale itself is now protected by a stout stockade fence. Maralictor Gregg is the Hellknight officer in charge of the camp. Darelle introduces herself to the commander and presents her commission. Gregg explains that his orders have been to cut down all of the trees. He reports that the inhabitants of Dimsdale resisted the cuts when it got too close to the village, and there were several incidents that forced the Hellknights to destroy some homesteads. A week ago the halflings stole wood overnight and built a stockade around the village, capturing seven Hellknight soldiers in the process. These soldiers are now being held hostag within the village.

Daryle points out to Gregg, who is not from this area, that most of the mead drunk in Fort Inevitable comes from Dimsdale. More selective cutting would preserve the environment and allow for the necessary shade to protect the plants and flowers that the bees use to produce honey. Gregg admits that he did not know the village derives much of its wealth from alcohol, but he has his orders to enforce. Daryle tells Gregg that the sisters will head into the village and negotiate directly with the Mayer. Perhaps there is a simple way to resolve this issue.

The sisters then move to the village itself. They are refused access at first, but when they introduce themselves they are welcomed with open arms. Dunleaf Appletop is thrilled to see them. He tells them he got their message, and inquires if they have come to help them against the Hellknights. He informs them that he has sent several messages in the last two weeks requesting their assistance, but the sisters never received any of them.

Back at his house, Dunleaf Appletop tells the Coopers that Hellknights have cut trees near houses, and have demolished houses when the residents refused to allow the trees being cut on their properties. No one was killed, but a few people were hurt in the scuffle. He admits that they took the lumber to build the stockade, but only to protect themselves against a Hellknight assault. Appletop realizes that the village does not stand a chance against the large force outside the walls, but if they have to they will resist to the bitter end.


Daryle mentions that everyone has to pitch in to rebuild the damage Fort Inevitable suffered. Appletop replies that Shim Longbranch, local ranger and wood expert, has estimated that the Hellknights have already harvested over four million board feet in the last three months in this area alone, and that there are several other harvesting areas. Darelle sends her tree token to report the problem to Gerald so he can investigate where the wood has gone.

Darelle asks if there are any parts of the forest that are not protected by spirits. Appletop reports that a fey named Eithne, but the fey has not been seen in at least a year. Darelle and Daryle meet Shim, who tells them about the gnarled old man who has moved in to the forest across the river. He's left the path alone, but is protecting the forest with his wolverines. There has been fey folks all around the village, but with the clear cutting they have left, and without Eithne's protection it's not clear what the impact will be on the mead production in the fall.

The Coopers return to meet with Maralictor Gregg, and begin negotiations. They expected Gregg would not see reason, but he seems surprisingly malleable. Daryle examines a copy of the Maralictor's orders, and they do in fact specify clear-cutting all around the village. Gregg agrees that if the wood came from across the bridge, he would not have to cut the remaining trees on this side of the ravine. Darelle states that Appletop is opposed to that, due to the gnarled old man's presence and possible retribution against the village. Gregg replies that he must get the wood as ordered. Daryle asks him how the wood is transported. Gregg replies that every day the same team of oxens, carts, and teamsters arrive, load up the wood, and take it to Fort Inevitable. But according to Shim, most of it does not make it there. Gregg compares his notes with the quantities requested from the Fort and notices the glaring discrepancies. He agrees to escort the carts from now on to ensure their safe delivery. Daryle proposes a compromise. The sisters, Gregg, a couple of Hellknigths, and Appletop should cross the bridge and contact the gnarled old man, then negotiate the harvest of the best trees from the other side. Appletop agrees to this course of action, but only in exchange for the Hellknights leaving Dimsdale alone afterwards. Gregg agrees that if enough wood is harvested, the Hellknights will leave Dimsdale alone.

The party crosses across the river. Darelle yields "We seek to parley," but no one answers. The party gets off the road, and heads into the woods. After ten minutes, they still haven't encountered anyone. Darelle uses her ranger's abilities and talks to a squirrel. The squirrel tells her that the gnarled old man is nearby. They reach a clearing near the river, with a large group of rocks piled together. Eight large wolverines lay on the rocks, sunning themselves in the late afternoon sun. They seemed unfazed to see the Coopers.

Suddenly, an overpowering smell of rot drifts through the clearing, and the gnarled old man comes around the rocks. The wolverines warily eye him. He tells them that they shouldn't have gotten off the road, and that now the village will pay for their temerity. Darelle asks him why he's doing this, and he reveals that he enjoys chaos. It turns out that the old man has only been around a few months. When Daryle reveals that they need to harvest wood from this side, the old man attacks. Six Twigjacks appear and join the fight. The wolverines do not. The battle goes poorly at first, with all members of the party suffering grievous wounds, but eventually the gnarled old man retreats by transporting through plants, leaving his twigjacks behind to die.

Exploring the pile of rocks, Darelle finds a cave. In the cave is a giant about 10 feet tall encased in amber. She has very long hair and fine features. She fits the description Mother Holworth gave of Eithne. The Coopers free the fey from the amber after much effort. Eithne reveals she had been targeted by a spell about a year ago that encased her in this magical cage. Darelle asks Eithne if she has any seeds that would help the Hellknights meet their quota while keeping the village forested. She provides the ranger with enough oak seeds to grow the wood needed.

Darelle plants the trees, then the harvest resumes. As trees are felled, more are planted and immediately grow back. By the end of the day, the Hellknigths have harvested enough wood to meet their quota, while enough seeds remain to replenish the forest around Dimsdale. The Coopers successfully negotiated a settlement between the two groups, much to Maralictor Gregg and Mayor Appletop's appreciation.


Gozran 29, 4712

Having received the message from Darelle, Gerald investigates the lumber's disappearance. The one caravan the Cooper sisters  interacted with took the lumber to Fort Inevitable, but it was accompanied by a Hellknight patrol so there wouldn't have been the opportunity to divert the lumber.  were not able to extract any meaningful information from the teamsters.

Gerald tracks a disgruntled teamster whose tongue gets loose when fueled with free alcohol at the Juliver Arms. After a few drinks, that teamster reveals that large quantities of lumber  are being diverted to a water landing in the suburbs of the dead city of Mosswater. The wagons are unloaded there, then the caravan departs and returns to the harvesting site. When they return with another load a few days later the lumber has been removed. The teamster doesn't know who gets the lumber, and he and the rest of his team do not tarry in the area.

Further inquiries reveal that all caravans are now accompanied by Hellknight patrols, so all of the wood is now being delivered to Fort Inevitable.


Gozran 30, 4712

Despite Gerald's best efforts, he is unable to locate Eithne  in the area of Dimsdale. On his way back he reflects that his membership in the Hellknights might have been a distraction for the fey. However, in talking to Abernard, the old wizard identifies a spell that might be of use. Called Discern location, this spell can find any object or creature anywhere. Due to the difficulty of performing this spell, however, he indicates that it probably will cost 1,800 gold pieces to acquire a one-use scroll. He can arrange to secure such a scroll, which will take 2d8 days, or Gerald can trek up to Starfall, capital of Numeria, which will take you about four days to get there. Either way, getting a load of lumber to Mosswater at the same time should provide enough time to locate its eventual destination. Now, if only Hellknights were not supervising all caravans of lumber...

Friday, January 27, 2017

A visit to the Pleasure Gardens

Gozran 2, 4712

Returning from the Emerald SpireOmok reports to Roscoe that he met the Mistress of Thorns. He explains to him what "deal" he made with her. Roscoe philosophically ponders whether he should suffer death, then be resurrected, and whether by doing so the Mistress would be able to claim his soul. He questions Omok as a priest, and Omok replies that his god would not allow Roscoe's soul to be claimed.

Roscoe decides to seek a second opinion. He reflects on what he learned as a paladin and he clearly remembers missing that specific lesson in paladin school due to a heavy bout of drinking the night before.

Seeking answers to his questions, Roscoe and the Cooper sisters visits Abernard Royst. There he finds the old wizard hard at work with Gerald. He questions Abernard on devil lore and how one can remove a tether from one's soul to the devil. Abernard reports that there are several options, including contact an infernal lawyer friend of his in Daggermark to find a loop hole in the contract that binds the soul. Another option is to invoke the little known right to annul the contract by single combat.

Roscoe then asks Abernard about creating a phylactery and placing his soul in it. Abernard informs him that in theory one should be able to do so and avoid a devil's claim. However, he says, there is a risk that the ritual required to effect this change could go wrong, causing the individual to transform into a lich. Roscoe is intrigued, but decides not to pursue this possibility at this time. Daryle reveals to Roscoe the history of the Shadowborn and the family curse as well as the fact that demon blood runs in their veins.

Faced with Omok's treachery and the tense situation in Fort Inevitable, the Coopers decide to head back to the Emerald Spire. Along the way Daryle tells them that if they come to doors with runes, they should prop them to keep them open. The Coopers enter the tunnel leading to the third level, then use the Spire transport token to travel down to the twelfth. They ride the elevator from the automaton factory and come out in a small room on the thirteenth level. Daryle spots a symbol of a skull head with a crown on a set of doors inscribed with runes in Azlant. She takes her spikes out of her bag. Omok translates the runes to a warning that an enemy of the Azlants has been sealed behind this door.

There are two armored statues in this room, and after careful examination Darelle notices their eyes are shifting and following their actions. The Coopers tie their legs and remove their weapons. They then place them on the dais by the elevator. Darelle looks for traps but finds none. Daryle then opens the doors. The statues do not move from their pedestals, and there isn't a monster right behind the doors. Daryle spikes the doors open.

The room beyond is a large cavern filled with exotic and strange plants. Darelle has never seen any of these. She begins picking up samples. Daryle finds tracks of creatures through the ground cover. Omok decides to explore the building to the south of the cavern. He opens the doors and steps into a theater. An imp appears, and soon a demonic orchestra begins to play. The music is absolutely terrifying, but because Omok's hearing is bad, he doesn't mind. Darelle follows the music, and closes the door, then returns to tell Roscoe and Daryle about the music room.

The group breaks up and begin to explore on their own. Roscoe goes to the bathhouse across a bridge over a swift flowing current. He finds two beautiful women, one nude in a bathtub filled with steam and bubbles, while the other washes her hair. There are two other tubs in this room. One is filled with mud, while the other one is empty and appears dirty. They begin to talk to Roscoe. He resists their charms and he manages to leave the bathhouse.

Darelle grabs more plant samples. Omok tires of the concert when nothing but bad music occurs, and he rejoins the party in the cavern. Stepping into a section of the cave from two different angles, both Daryle and Omok transform into a stone. Realizing this, Darelle and Roscoe manage to pull her out by using a rope. Looking for help, Darelle goes to the bathhouse. Two beautiful men are busy oiling their finely toned muscles. Darelle asks them for help, and after many tergiversations they finally agree to help the ranger.

Roscoe chisels the Orb of Command out of Omok's statue, and uses it. The Orb indicates that placing a stone statue in one of the tubs will transform it back. Roscoe relays the information to his sister and they manhandle Daryle's statue into the sweet scented tub and the statue begins to sink in the bubbles. Darelle and Roscoe make increasingly painful small talk with the men/women, while waiting for Daryle to return to life. They decide to speed up the process and they go retrieve Omok from the room. They place him in the empty tub for now, and they notice that he begins turning back to flesh. Confused, Darelle grabs Daryle by the legs and pulls her out of the tub. Unfortunately she only manages to get the legs out. Everything else has disappeared in the bath of acid!

Using the wand of resurrection's last charge, Roscoe brings Daryle back, and with Omok regaining consciousness they attack the succubus. They slay one of them, but the other one manages to escape. Since Omok got out early, however, he retains a certain amount of stone on his body, which increases his protection but slows him down.

Roscoe enters the cave where Omok and Daryle were turned to stone, and he spots an eye totem an instant before he's turned to stone. The sisters retrieve him, place him in the empty tub, and eventually Roscoe returns to flesh. Everyone returns to the room, and, carefully avoiding gazing at the eye totem, they destroy it. Darelle harvests a piece of the rainbow star flower, and feels an immediate connection with her deity. For once, she feels at peace in the world...